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Author Topic: Either the dwarf is really stupid, or I am for letting him die.  (Read 1309 times)

Fossaman

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Either the dwarf is really stupid, or I am for letting him die.
« on: October 08, 2008, 11:57:45 pm »

So, going through the nail-biting process of tapping a magma pipe with the resident imps still alive. I decided to dig ramps down next to the pipe, and dig under my workshop area from there. I built fortifications between the pipe and the workshop area. Then I designated the squares between the pipe and the ramps for channeling.

Only problem? The shortest path for one of my dwarves was through the square with a ramp on it, which filled with magma while he was walking on it. He caught his little footsies on fire and promptly bled to death. Oh well, I just had an immigrant (I play with the pop cap low enough to make three the maximum migrant group size) who could replace him. Lesson learned: Never assume that dwarves no better than to go magma wading.
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pushy

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Re: Either the dwarf is really stupid, or I am for letting him die.
« Reply #1 on: October 09, 2008, 12:41:21 am »

Assumption is the mother of all fuck-ups...and that is doubly true for dwarves :P The only thing that's certain is that they'll die one way or another, and they're pretty damn good at finding ways to do that ;D
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Pilsu

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Re: Either the dwarf is really stupid, or I am for letting him die.
« Reply #2 on: October 09, 2008, 11:54:21 am »

The right way to breach a magma pipe is to smooth the wall and carve a fortification using some milker. Give him a custom profession title to fit the job and watch him go up in flames as he fails to run fast enough

Just watch out for the epilepsy inducing name in the deceased list from thereon
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kurisukun

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Re: Either the dwarf is really stupid, or I am for letting him die.
« Reply #3 on: October 09, 2008, 12:05:36 pm »

I always use my legendary Very-Agile dwarf.

He outruns the magma every time.  I USED to use random peasants.  But I hate the on-fire epileptic notice.

Magua

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Re: Either the dwarf is really stupid, or I am for letting him die.
« Reply #4 on: October 09, 2008, 12:38:43 pm »

Dwarves apparently decide their path when they get their job, and unless they are physically restrained from using that path, will not repath at all.

I say good riddance.  Another 10,000 years of playing DF, and maybe your dwarves will have evolved some better pathfinding.
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Derakon

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Re: Either the dwarf is really stupid, or I am for letting him die.
« Reply #5 on: October 09, 2008, 01:46:13 pm »

The right way to breach a magma pipe is using a channel. Channels can only be dug from above, so you know where the dwarf is going to stand. If you really can't stand the thought that a fire imp might notice your dwarf, you can find a point in the pipe where it widens as it goes down (so at level Z it's narrower than at level Z-1) and do your channeling from there, with a tunnel for access.

But honestly, the only time I've ever had a problem with imps was when I was working directly on the caldera itself.
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Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels