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Author Topic: Military training that isn't sparring  (Read 3374 times)

Asehujiko

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Re: Military training that isn't sparring
« Reply #30 on: October 05, 2008, 10:02:55 am »

-Give them a "theory exam" before putting them in the military. Legendary+5 record keeper ought to do.
-Use an obsidian farm to make them legendary miners, engravers and masons as well without requiring a huge map. Legendary stone crafter and mechanic is also a bonus so they can make their own obsidian blades.
-Put the butcher shop in the barracks, screw miasma, we got waterfalls against that.
-AFAIK you gain armor skill by falling off things(atleast adventurers do) so station them on a bridge at z-1 and have somebody spam the related lever.
-Make them swim for better effects, careful not to drown them.
-pump operating, as said before.
-Their first taste of combat comes from hunting deer released in an old stripmine. They will try to ambush the target and if you pair them up with a bogged down recruit, they will chase after it forever untill you deselect the hunting labor and undraft the noisemaker.
-Next, give them an axe and send them out in the woods, preferably underground ones.
-Have them work on the farms in their spare time.
-Train them as siege operators, marksdwarves and wrestlers, in that order.
-Only then you give them an XXwooden weaponXX(put it on fire and dump it in water when it reaches the desired % of charcoal) and let them fight against captive animals untill you run out so they aren't dabbling anymore when they realy start to spar.

That ought to reduce injuries.
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deadlycairn

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Re: Military training that isn't sparring
« Reply #31 on: October 05, 2008, 02:10:41 pm »

By the time you've done that, they won't need to spar! With their ☼obsidian swords☼ and ultra-mighty, perfectly-agile superdwarvenly-tough stats, they'll be able to rip apart goblin sieges, weapon skills or no ;D

...Plus it would take several in-game years to accomplish this, by which time you've been overrun by goblins and zombie deer :P
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