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Author Topic: Grim Fortress: Cultivating Fell/Macabre Moods  (Read 3174 times)

Derakon

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Re: Grim Fortress: Cultivating Fell/Macabre Moods
« Reply #30 on: October 03, 2008, 11:11:25 am »

You get fell/macabre moods if a dwarf happens to be unhappy at the time they get a mood. Macabre moods require you to have dwarf "components" on-hand, while in a fell mood, the dwarf will handle the details of supply, so to speak.
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Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels
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