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Author Topic: cave spider + cats = problem  (Read 662 times)

anomaly

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cave spider + cats = problem
« on: September 29, 2008, 05:52:22 pm »

I set up a farming operation next to an underground river.

The farming operation is working fine, and as what I thought to be an added bonus there were lots of cave spiders running around near the river.

PROBLEM:

Cats are killing the cave spiders and not picking up after themselves.  This generates (a lot of) cave spider corpses.  This is doing two things:

Massive miasma in/around my farming operation.

Excessive hauling jobs (kind of like when I first started playing and I hauled all of my stone outside.  Except maybe worse.)

Suggestions for least unhappiness/most efficient solution for this problem?
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The Doctor

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Re: cave spider + cats = problem
« Reply #1 on: September 29, 2008, 05:59:43 pm »

Cage the damn cat.
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Mzbundifund

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Re: cave spider + cats = problem
« Reply #2 on: September 29, 2008, 06:00:47 pm »

If the cats are pets and thus can't be caged, then put doors over the entrances to the river area.  Forbid pets to open these doors.  Occasionally a cat might still slip in with a dwarf, though.

Alternately, designate a little area near the river as a refuse stockpile, and dig out the ceiling above it.  This will make the stockpile be considered 'outside' and no miasma will be generated from it.  If you're worried about goblins shooting down into the hole, build a wall around it.

Ultimate solution:  Butcher all cats.  Move the farming facility away from the river.
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Efun

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Re: cave spider + cats = problem
« Reply #3 on: September 29, 2008, 06:54:21 pm »

easier solution.... channel one square, designate pit.....place cat in pit..... YAY!!!
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Military dorfs are the busiest if their partner is also in the military, Military children are my forts future, also its hilariously tragic when a mother carrying her child into battle gets hit, and the baby dies....
I fixed that up for you.