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Author Topic: megabeast strength  (Read 1732 times)

eerr

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megabeast strength
« on: October 01, 2008, 04:16:35 pm »

how do i make stronger megabasts?

only forest fires from dragon breath have ever seriously hurt my fort, and that was indirect!

perhaps make megabasts take multiple hits to destroy, rather than flop over at the first gust of wind, or spawn in groups of 15-20.

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(name here)

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Re: megabeast strength
« Reply #1 on: October 01, 2008, 04:18:57 pm »

well, upping their size and damblock works to an extent. add avoiding traps, and, if you're really up for a challange, remove them dying from organ damage.
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Greiger

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Re: megabeast strength
« Reply #2 on: October 01, 2008, 04:25:52 pm »

Size damageblock and trapavoid helps alot.  Adding flyer gives them an easier time getting into the fortress via undefended routes(Vannilla dragons are actually wingless)  Also lowering their speed value makes them faster (I think default is SPEED:1000  wiki claims it is 900 though so I'm not 100% sure) about 500 should double the creature's movement and attack speed.

You could also up the attack power. Size increases this as well but upping the 2 numbers on the attack (the 1:6 or 1:2 usually) makes them hit harder as well. the first number is the minimum damage and the second is the max.  Both can go as high as wanted.
« Last Edit: October 01, 2008, 04:27:59 pm by Greiger »
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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KaelGotDwarves

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Re: megabeast strength
« Reply #3 on: October 01, 2008, 04:27:03 pm »

[SIZE:(insert ludicrous number here)]
[DAMBLOCK:(insert ludicrous number here)]
[trAP_AVOID]
[NOBREATHE]       
[NOBLEED]       
[NOEMOTION]   
[NOEXERT]       
[NOFEAR]       
[NONAUSEA]      
[NOPAIN]    

GODLESS KILLING MACHINE- add:
[WEBBER]
[THICKWEB]
[WEBIMMUNE]
[FIXED_TEMP:25000]
[SPEED:10]
[ATTACK:MAIN:BYTYPE:GRASP:rape:rapes:10:20:BLUDGEON][ATTACKFLAG_WITH]

LumenPlacidum

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Re: megabeast strength
« Reply #4 on: October 06, 2008, 10:27:13 am »

You know... rather than removing the vitals entirely, wouldn't it be better to just add lots of bodyparts to a megabeast's body?  I mean, a shot through the dragon's heart will kill the dragon.  But, the heart might only be behind the third scale down the chest out of twenty.  If there are fifty body parts for a dragon, then hitting the critical ones is that much more difficult and it really DOES become a lucky shot.  Also, doesn't it increase the amount of blood the creature has, and therefore how much amputation is necessary to kill it by bleeding?
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Neonivek

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Re: megabeast strength
« Reply #5 on: October 06, 2008, 11:01:50 am »

As a warning you may already be aware of... Vital Parts don't offer more protection the more there is.

If a creature has two brains... If one goes the creature is dead. (I have no idea when this will be fixed/allowed-exceptions)

So yeah 100 legs! 20 Wings and 50 arms! (would that crash the game?)
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D_Malachi

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Re: megabeast strength
« Reply #6 on: October 06, 2008, 03:15:25 pm »

Yes, I do see that adding, for instance, a 500-part torso, with the heart being in one and the lungs in another two, would make the megabeast considerably harder to kill. As opposed to ONE lucky shot taking out both lungs and the heart, it would require roughly 500/3 extremely lucky shots to even puncture one. Same basic thing with a 20-part head or a 30-part leg/arm structure. Much harder to take a few lucky shots to mortally wound it. Unfortunately, I have absolutely no idea how to build one that complex, and even less clue how much that would lag the game.
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LumenPlacidum

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Re: megabeast strength
« Reply #7 on: October 07, 2008, 01:51:02 am »

Here it is, the fevered work of a madman.  I'll actually make [BODY] tags for it all tomorrow, probably.  I wonder, though, whether the number of parts matters, or whether the number of branches between the visible hit location and the critical organs matters.

Code: [Select]
+ upper dorsal thoracic body
- tough upper dorsal plate scales
- upper thoracic spine
+ upper left thoracic body
+ left ribs
- left lung
+ left shoulder plate
- left shoulder spike
- left deltoid
+ left arm
- left shoulder (joint)
- left bicep
- left tricep
+ left forearm
- left carpal talon
+ left elbow (joint)
- left elbow spike
+ left hand
- left wrist (joint)
- left first talon
- left second talon
- left third talon
- left fourth talon
+ upper right thoracic body
+ right ribs
- right lung
+ right shoulder plate
- right shoulder spike
- right deltoid
+ right arm
- right shoulder (joint)
- right bicep
- right tricep
+ right forearm
- right carpal talon
+ right elbow (joint)
- right elbow spike
+ right hand
- right wrist (joint)
- right first talon
- right second talon
- right third talon
- right fourth talon
+ upper ventral thoracic body
- upper chest scales
+ tough upper chest scales
- pectorals
+ sternum
+ cardial bone sheathe
- heart
+ lower dorsal thoracic body
- tough lower dorsal plate scales
- lower thoracic spine
+ lower left thoracic body
- left floating ribs
- spleen
+ lower right thoracic body
- right floating ribs
- liver
+ lower ventral thoracic body
- diaphragm
+ dorsal lumbar body
- lumbar spine
- left kidney
- right kidney
+ ventral lumbar body
- groin
+ belly
- stomach
- guts
+ tail base
+ middle tail
- tail blade
+ pelvis
+ left hip
+ left leg
- left hip joint (joint)
+ left shin
- left knee (joint)
+ left foot
- left ankle (joint)
- left first toe talon
- left second toe talon
- left third toe talon
- left fourth toe talon
- left opposable toe talon
+ right hip
+ right leg
- right hip joint (joint)
+ right shin
- right knee (joint)
+ right foot
- right ankle (joint)
- right first toe talon
- right second toe talon
- right third toe talon
- right fourth toe talon
- right opposable toe talon
+ lower neck
- lower cervical spine
- throat
+ upper neck
- upper cervical spine
- throat
+ head
- left ear flap
- right ear flap
- brain
+ face
- nostrils
+ brow
- left eye
- right eye
+ jaw (joint)
+ mouth
- tongue
+ left wing base
- wing base joint (joint)
+ left wing
- wing claw
- first wing digit
- second wing digit
- third wing digit
- fourth wing digit
+ right wing base
- wing base joint (joint)
+ right wing
- wing claw
- first wing digit
- second wing digit
- third wing digit
- fourth wing digit
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i2amroy

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Re: megabeast strength
« Reply #8 on: October 07, 2008, 08:45:26 am »

You might have a few problems because (at least in version 39) lungs wouldn't function unless they were inside of the upper body.
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LumenPlacidum

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Re: megabeast strength
« Reply #9 on: October 07, 2008, 02:19:11 pm »

No problems so far with lungs not working.  This DEFINITELY improves survivability versus piercing weapons.  I made a couple dragons with this body as adventurers and then went and sat in front of some angry marksmen.  I never suffered a hit to my brain or heart.  The throat was never attacked (oddly, since there are now two neck locations and only some scales protecting the throat).  The only way people were able to kill the dragon was by inducing pain (typically by critical hit to spine in tail), rendering me unconscious, then piling on until someone found an embedded bolt and started twisting.  This causes me to bleed to death. 

I only made the ginormous body for dragons, and I didn't fully make use of the modular body system, but it would only require a little editing to change this for titans, hydras, and bronze colossi.

Spoiler (click to show/hide)
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KaelGotDwarves

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Re: megabeast strength
« Reply #10 on: October 07, 2008, 03:23:11 pm »

No problems so far with lungs not working.  This DEFINITELY improves survivability versus piercing weapons.  I made a couple dragons with this body as adventurers and then went and sat in front of some angry marksmen.  I never suffered a hit to my brain or heart.  The throat was never attacked (oddly, since there are now two neck locations and only some scales protecting the throat).  The only way people were able to kill the dragon was by inducing pain (typically by critical hit to spine in tail), rendering me unconscious, then piling on until someone found an embedded bolt and started twisting.  This causes me to bleed to death. 

I only made the ginormous body for dragons, and I didn't fully make use of the modular body system, but it would only require a little editing to change this for titans, hydras, and bronze colossi.

Spoiler (click to show/hide)
That's pretty nice, I wonder how you would apply that to humanoids.

I will make use of this.