Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [40d] many odd things in savegame  (Read 536 times)

Rhenaya

  • Bay Watcher
  • Usstan tlun natha hargluk ssinssriggin ilythiiri!
    • View Profile
    • X-Fire Profile
[40d] many odd things in savegame
« on: September 28, 2008, 12:00:32 pm »

and again i have some odditys

here is my fortress link: http://rapidshare.com/files/149140907/region2.rar.html?killcode=17762545689702131162

so now to the points in short:
* i have lost for 4 years now only 1 or two dwarfs, and still migrants come despite the danger or refuse. in the first years i had some slaughtering due to untrained military in goblin sieges, massive ambushes
* for 5 years now i havent seen a single wildlife animal, i dunno it should be this way, my hunters have killed lots of unicorns, groundhogs and wolves (only my mayor/expedition leader left of the rangers from first migration waves if you want to look up kill tags)
* my miner is sitting in the dinning hall with "no job" not on break or something, simply no job and do nothing, he is my last surviving legendary miner and i refuse to put up a new one because i need the obsidian he should dig out (about 4000 stone units in the surface building and some 100 blocks in the streets, and need moooa!)
* my metalindustrie on top of the magmapipe is standing still, only 3 furnances are used. all metal dwarf got all 5 metalsmith jobs activ + wood burning. they rather stay on "no job" than to use one of the 4 forges or the 3 other furnances.

so what have i done? i had all the time two active hunters, at start a imigrating hunter and a ranger (the first year i got meat from fishing at the brook, pools). but still it looks odd i can kill the entire wildlife within 4 years. later on i put up my legendary mayor as meleehunter with an axe as he done easier with the unicorns they killed my first hunter, and the ranger got killed in a goblin ambush ^^

the goblin thing is, i had high casulaties in the first years because i refuse to use traps (it feels like cheating, they are far to strong) but now for years a single legendary wrestler take out a whole ambush with just one or two goblins running away (as far there is no marksman). and still i get the "despite the danger" message every year. sometimes just i attracted no dwarfs (even i got 500k wealth since the year before), or even they refuse to come without casulaties since last migration wave.

i dunno what i have done with my miner, he just sitting around, he isnt melancholy or something, else he would wander around and not sit in the meeting areas, he also goes drinking/eating/sleeping... just dont dig a shit all of a sudden

and with the metal industrie: i played around with the manager thingie, deleted some orders sometimes to make space if i have a new one with higher priority and stuff... but that would explain the forges stand still, i just used the furnances one to make some black bronze for my baron mandates...
Logged
User Profile: http://df.magmawiki.com/index.php/User:Rhenaya
Mods: http://dffd.wimbli.com/who.php?id=554

From "Angroshs Kinder" Das schwarze Auge Zwergenhandbuch - (Angrosh Children, the dark eye, german pen&paper, dwarven handbook):
"Elves!? Their men dont wear beards, and their women bathe nacked to lure you into the water and drown you. Thank Angrosh they are as ugly as the day and all big and skinny."

Rhenaya

  • Bay Watcher
  • Usstan tlun natha hargluk ssinssriggin ilythiiri!
    • View Profile
    • X-Fire Profile
Re: [40d] many odd things in savegame
« Reply #1 on: September 28, 2008, 12:04:53 pm »

ok the miner i found now: he had his labor deactivated, i dunno how. and i think i remember how, i gave him out of an error a crossbow in military screen because i wanted to make my new recruit-wrestlers to marksman :>
Logged
User Profile: http://df.magmawiki.com/index.php/User:Rhenaya
Mods: http://dffd.wimbli.com/who.php?id=554

From "Angroshs Kinder" Das schwarze Auge Zwergenhandbuch - (Angrosh Children, the dark eye, german pen&paper, dwarven handbook):
"Elves!? Their men dont wear beards, and their women bathe nacked to lure you into the water and drown you. Thank Angrosh they are as ugly as the day and all big and skinny."

Rhenaya

  • Bay Watcher
  • Usstan tlun natha hargluk ssinssriggin ilythiiri!
    • View Profile
    • X-Fire Profile
Re: [40d] many odd things in savegame
« Reply #2 on: September 28, 2008, 05:31:54 pm »

ok the magma forges/smelters started running again after some seasons. but in the savegame they should still stand still.
Logged
User Profile: http://df.magmawiki.com/index.php/User:Rhenaya
Mods: http://dffd.wimbli.com/who.php?id=554

From "Angroshs Kinder" Das schwarze Auge Zwergenhandbuch - (Angrosh Children, the dark eye, german pen&paper, dwarven handbook):
"Elves!? Their men dont wear beards, and their women bathe nacked to lure you into the water and drown you. Thank Angrosh they are as ugly as the day and all big and skinny."

Fuzzy

  • Bay Watcher
    • View Profile
Re: [40d] many odd things in savegame
« Reply #3 on: September 29, 2008, 01:19:49 pm »

ok the miner i found now: he had his labor deactivated, i dunno how. and i think i remember how, i gave him out of an error a crossbow in military screen because i wanted to make my new recruit-wrestlers to marksman :>
I've experienced this one. Basically, Mining is linked to Unarmed for trained miners. They'll use Mining instead of Wrestling, striking with their picks as weapons (the one time that it pays to have a steel [artifact] pick). Change them to another weapon when they're soldiers, and they drop their pick because it's no longer their weapon, and remove Mining because they no longer have the pick. I don't know if this qualifies as a bug or not.
Logged