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Author Topic: Some -modding- questions from a new player  (Read 11472 times)

Carlos Gustavos

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Re: Some -modding- questions from a new player
« Reply #15 on: March 03, 2014, 07:37:29 am »

I believe game.cbp is the Codeblocks project file. Did you try opening that?
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TheOnlySolitaire

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Re: Some -modding- questions from a new player
« Reply #16 on: March 03, 2014, 09:00:29 am »

Thanks for helping me by the way.

Yes I did open game.cbp, it cancelled instantly with this message:

Spoiler (click to show/hide)

I'm not sure what that means or what it's doing, but I think I'm going to download the source code again to a different folder then try again.
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Carlos Gustavos

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Re: Some -modding- questions from a new player
« Reply #17 on: March 04, 2014, 08:30:48 am »

The flag -Og is kind of new and you need the version of codeblocks that comes with the latest version of mingw.

Or you can see if the project file has a release build configured and compile that instead.

Or you look for -Og among the project's compiler options and change it to -O0.
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TheOnlySolitaire

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Re: Some -modding- questions from a new player
« Reply #18 on: March 04, 2014, 10:18:48 am »

Umm okay, so I compiled the source code, but running the resulting .exe gives me the following error:

Note:the .exe runs, but where the lcs details etc should be, this message is instead.

Spoiler (click to show/hide)

This happened after trying to run the .exe threw me a 'couldn't find pdcurses.dll' error, I solved that when i moved the 4.07 release's pdcurses.dll file to my newly compiled lcs's directory.
The pdcurses error stopped, but now I have the above problem.

Does anyone know what's wrong?


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Carlos Gustavos

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Re: Some -modding- questions from a new player
« Reply #19 on: March 05, 2014, 09:37:12 am »

The executable needs a have all files in the right place relative to itself. So you should have

crimesquad.exe,
init.txt,
pdcurses.dll,
art folder containing all its files

in the same folder.
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TheOnlySolitaire

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Re: Some -modding- questions from a new player
« Reply #20 on: March 05, 2014, 09:50:44 am »

AH! Thank you Carlos :)

I had done that but used the standard LCS's pdcurses.dll, init.txt and art folder with the compiled .exe. I corrected that and put the source code versions into the right place and all works as it should now.

Thanks so much for your help and patience, much appreciated.
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Azerty

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Re: Some -modding- questions from a new player
« Reply #21 on: April 14, 2014, 04:42:59 am »

And, out of curiosity, how to make a downloadable mod (something who can be shared with others), for those interested?
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Azerty

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Re: Some -modding- questions from a new player
« Reply #22 on: April 26, 2014, 03:16:05 pm »

(Can I bump this thread to repeat my queston?)

I would like to know how to share a LCS mod, i.e. what to do to be able to share a mod and modify the .exe file without the other player be obligated to possess the source code.

I want to ask for if I will have enough free time.
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ed boy

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Re: Some -modding- questions from a new player
« Reply #23 on: April 27, 2014, 01:12:40 pm »

To share a mod, you have to either compile the .exe file yourself and share that, or share the source code so they can compile it themselves. Releasing just the .exe file would be problematic for those not on windows.

Some mods don't require the executable to be modified however, and change the externally defined settings instead of the game code.

Note that the game is released under the GNU general public license, so if you do publish a modified version of the executable you are obligated to also publish the modified source code.
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Azerty

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Re: Some -modding- questions from a new player
« Reply #24 on: April 27, 2014, 02:04:44 pm »

To share a mod, you have to either compile the .exe file yourself and share that, or share the source code so they can compile it themselves. Releasing just the .exe file would be problematic for those not on windows.

Some mods don't require the executable to be modified however, and change the externally defined settings instead of the game code.

Note that the game is released under the GNU general public license, so if you do publish a modified version of the executable you are obligated to also publish the modified source code.

Thanks for the answer.
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