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Author Topic: The TRUE Destiny of Peasants  (Read 2968 times)

FellMoodFox

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Re: The TRUE Destiny of Peasants
« Reply #15 on: September 13, 2008, 05:17:39 pm »

I use the siege operation training system; Catapult in a 3x3 room, fortification facing a 3x3 room with a 1x3 channel adjacent to the fortification and a raising bridge over it.  The channel is connected via stairs to the siege weapon.  Seems to work pretty well - they load, fire, go down into the channel, get the stone, come back up, load, fire...

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fBHWCCC
fBHFCCC
fBHWCCC

This is also placed just north of my entrance, letting it rotate and fire upon any invaders who my Gauntlet looks like it may not kill [10 weapon traps in a bridge-narrowed hallway.  First five have 1 obsidian short sword, next three have five, last two have 10 [except for the last one, which has nine OSS's and an unusable artifact platinum halberd some twit dwarf decided to make.  Bah.]

I  have it set to fire at will at that bridge-wall.  All my high-value bedrooms are kept out of the noise range - instead, there's my new Legendary Dining Room, complete with waterfall [currently broken, let too much water in, no flow permitted]

[edit]--oh, yes, and my milkers and cheese makers become hunters.  Without crossbows.  Amazingly, none have died, and I've got the equivalent of wandering Giant Cave Spiders showing up every couple of years.
« Last Edit: September 14, 2008, 06:10:42 am by FellMoodFox »
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The denser the dwarf, the more likely he'll survive his stupidity.

Frelock

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Re: The TRUE Destiny of Peasants
« Reply #16 on: September 14, 2008, 01:08:17 am »

I'm not very good at managing large fortresses.  All my peasants get to legendary in the social skills.  I regularly have over 40 idle dwarves that do nothing but talk; there just isn't enough work to go around (and what work there is gets done instantly; it takes me more time to designate items to go to the trade depot than it takes for them to bring them there).  However, their legendary intimidator status exempts them from the economy.  I'm doing something wrong; when you have about 30 legendary peasants and a similar number of legendary children, you have to be doing something wrong...
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Eatnobles4breakfast

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Re: The TRUE Destiny of Peasants
« Reply #17 on: September 14, 2008, 02:46:53 am »

i also find it funny that i have childres that are better growers than many peasants, and they party more ofte (they must be teenagers...)
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Dastog Eatsnobles is posessed with a lazy mood!
Dastog Eatsnobles cancels be useful: in a lazy mood
Dastog Eatsnobles has claimed a wooden couch!
Dastog Eatsnobles is now a legendary peasant!

efraker

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Re: The TRUE Destiny of Peasants
« Reply #18 on: September 14, 2008, 01:26:47 pm »

I just try and minimize hauling... though I do have a few "Porters" trained via mining.
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Pilsu

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Re: The TRUE Destiny of Peasants
« Reply #19 on: September 14, 2008, 03:22:51 pm »

I let my peasants clutter their list with social skills and start training them in swimming. Useful skill to have and makes sense RP-wise

They get quite angry about soaking for several weeks. I'm not sure if they chat while doing it
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LordBucket

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Re: The TRUE Destiny of Peasants
« Reply #20 on: September 15, 2008, 10:46:38 am »

Quote
legendary in the social skills

Wow! This never occured to me. When dwarves scialize, they train multiple social skills, all at once. There are five or six social skills. Letting dwarves stand around the meeting hall together might train attributes even more quickly than pump operating.

Has anyone tried this?

John Johnston

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Re: The TRUE Destiny of Peasants
« Reply #21 on: September 15, 2008, 04:43:09 pm »

Wow! This never occured to me. When dwarves scialize, they train multiple social skills, all at once. There are five or six social skills. Letting dwarves stand around the meeting hall together might train attributes even more quickly than pump operating.

Has anyone tried this?

Not as such, but I will.
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ikkonoishi

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Re: The TRUE Destiny of Peasants
« Reply #22 on: September 15, 2008, 05:52:57 pm »

Yeah I generally have party seasons where I give all the dwarves a break and let them hang out in the dining rooms and what not. I tend to end up with a bunch of sextuple legendaries. I like to just recruit all my dwarves when something bad shows up and just fling them at it. Few of them actually since the injured are quickly overtaken by the rest of the horde, and the enemies dealt with. Of course then a dragon shows up and breathes fire over half of them and the rest run over the burning debris left behind.

Luckily its extremely funny having 20 or so burning dwarves wrestle a dragon to death.
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Tarquinius

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Re: The TRUE Destiny of Peasants
« Reply #23 on: September 15, 2008, 06:05:34 pm »

The vast majority of my dwarves (and almost all of my 90+ children) are legendary in at least one social skill. They are very good haulers.
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socially_inept_butterfly

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Re: The TRUE Destiny of Peasants
« Reply #24 on: September 15, 2008, 07:19:48 pm »

I have a fairly strict regiment for peasants:
-You arrive as a peasant.
1) You get to haul stuff till I make a couple extra weapons and draft you into a squad.
2) I need a noble of some kind (one that I can elect), sit around and party for a bit...no jobs.
3) To the pumps with you! (or fill some other job that I just happen to need, if you're lucky)

-If 1:
1) Congrats, I drafted you into an all peasant squad, you'll have time to train!
2) You were just killed by a rhesus maquace

-If 2:
1) Happy happy fun time till you make some god awful demand.

-If 3:
1) You died while hunting. (I always need more hunters)
2) I messed up you drowned while pumping.
3) Welcome to drudgery.
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Yanlin

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Re: The TRUE Destiny of Peasants
« Reply #25 on: September 16, 2008, 08:10:28 am »

Urist McLazy has been stricken by a lazy mood!
Urist McLazy has claimed a puddingstone couch!
Urist McLazy has started consuming booze!
Urist McLazy has created the "Stinky of smells". A legendary fart!
Urist McLazy has become a legendary peasant!
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