I have a desert just outside the front door of my fort, a huge yellow sand desert with tons of saguaros.
I cut a bunch down about 2 seasons ago and I haven't really given my main population any work to do, aside from hauling trade goods to and from the depot.
The wood is still sitting out there, which is unfathomable--it was only 8 or 10 logs and I have -plenty- of accessible, properly-designated stockpile. I decided to watch the dwarves head out to haul wood, as I frequently saw jobs generated to grab those logs.
Three craftsdwarves in a row walked all the way across the wilderness, reached the log, then cancelled the job to Sleep, Eat, or Drink. This reminds me of the joke about the blonde girl who tried to swim across the english channel, but halfway across she got tired so she swam back.
This is a major pain in the dick for gameplay, as I now realize my dwarves are interrupting jobs just as they reach the job site about 30% of the time. They spend almost a third of their time walking around the fort without accomplishing even one tick of the job they were trying to, and another 40% on eating, drinking, sleeping, attending parties, checking chests in the unused bedrooms, laughing at the elves caged in the statue garden, and otherwise sucking.
Can I alleviate these problems? My fortress population is ecstatic, well-fed and well-watered, own proper beds and bedrooms, a great dining room and meeting hall, possess a wide variety of food and drink, haven't had to suffer the loss of loved ones (a friendless immigrant died of a failed strange mood a year ago, and one cat died during the elven siege).
I know Toady has scheduled a fix for this down the line, but I wanted to see what others' experiences have been lately and possibly bring greater attention to the issue if it's really as bad as it seems to me.
Screenshot of the wilderness in question. Fortress is to the southwest and the wood is on screen, except for one last log. Three dwarves have run out here to get these 3 logs and not brought any back.