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Author Topic: Liquid stockpile (Resivour pits)  (Read 2100 times)

Quatch

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Liquid stockpile (Resivour pits)
« on: September 05, 2008, 10:10:34 am »

Make pits and wells for different liquids. Why store everything in barrels when you'd rather have a 10x10x10 resivour of wine?
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Silverionmox

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Re: Liquid stockpile (Resivour pits)
« Reply #1 on: September 05, 2008, 10:24:38 am »

Vermin. Otherwise, it would be a popular place to commit suicide.
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Klokjammer

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Re: Liquid stockpile (Resivour pits)
« Reply #2 on: September 05, 2008, 12:29:07 pm »

You know, there's a reason why wine is in a bottle or a cask, it goes bad if left out in the open too long.  Its bad enough that they have to drink from the river when the alcohol supply goes dry, they shouldn't have to resort to stagnant sour wine.

Also beer is slightly acidic and could slightly dissolve some stone walls and floors (like limestone), making the beer more "chalky."  Would you want to drink chalky beer that a bat pooped in?
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Zwergner

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Re: Liquid stockpile (Resivour pits)
« Reply #3 on: September 05, 2008, 12:47:26 pm »

Also beer is slightly acidic and could slightly dissolve some stone walls and floors (like limestone), making the beer more "chalky."  Would you want to drink chalky beer that a bat pooped in?

Does it still get me drunk?
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Ryo

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Re: Liquid stockpile (Resivour pits)
« Reply #4 on: September 05, 2008, 12:50:47 pm »

Would you want to drink chalky beer that a bat pooped in?

I wouldn't, but beer is beer and I'm sure a dwarf would enjoy it.
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Granite26

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Re: Liquid stockpile (Resivour pits)
« Reply #5 on: September 05, 2008, 01:18:41 pm »

There's a strong desire for flows to be generalized and vertically integrated (wring out the stain on your shirt into the your waterskin, dump that into a barrel and dump the barrel into a vat.)

There's two major issues:

A: The only liquid interaction currently coded ends up in obsidian.  Dwarf Wine has a maker, a made date, a temperature (etc ad nauseum) that would have to be blended when you dump the flows together.  Sure, if you take to half drunk cartons of milk out of the fridge and pour them together, the universe figures out when it goes bad, but your pc isn't that smart.

B:  There is no code to make flows out of anything but water and magma.  Even salt water magically converts everything it touches...  Ice blocks don't produce water when melted

B:

Quatch

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Re: Liquid stockpile (Resivour pits)
« Reply #6 on: September 05, 2008, 01:59:51 pm »

Ok, so straight dirt rooms probably not the best.

Excepting craft breweries, we generally make more than a barrel at a time. Vats! Huge copper tanks (its what is actually used!).
Actually, a copper floored, walled room. Something good to do with metal blocks :)

And yeah, I've heard about the flow/stack combining issues. I know this isn't a right around the corner kind of suggestion.
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>>KillerClowns: It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarven science", or "crimes against the laws of god and man".
>>Orius: I plan my forts with some degree of paranoia.  It's kept me somewhat safe.

Draco18s

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Re: Liquid stockpile (Resivour pits)
« Reply #7 on: September 05, 2008, 03:00:37 pm »

A: The only liquid interaction currently coded ends up in obsidian.

We must have Ice IX!
(Turns any water it touches into Ice IX).
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Haven

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Re: Liquid stockpile (Resivour pits)
« Reply #8 on: September 05, 2008, 09:28:08 pm »

Hm... Maybe pouring out wine or beer or such turns it into generic flow liquid at the local temp, pretty much destroying the item? I imagine quality loss would be an issue, and mixing brew types would turn it into a generic 'Brew' liquid that was as good as water, but without the slowdown dwarves normally get from it. Then again, maybe it'd just turn into Brew whenever it was dumped.
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DwarfMan69

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Re: Liquid stockpile (Resivour pits)
« Reply #9 on: September 05, 2008, 10:09:19 pm »

A: The only liquid interaction currently coded ends up in obsidian.

We must have Ice IX!
(Turns any water it touches into Ice IX).

I thought it was ice 9?
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Draco18s

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Re: Liquid stockpile (Resivour pits)
« Reply #10 on: September 05, 2008, 10:52:24 pm »

A: The only liquid interaction currently coded ends up in obsidian.

We must have Ice IX!
(Turns any water it touches into Ice IX).

I thought it was ice 9?

Ice-nine, actually.  But there is a real Ice IX.
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Aquillion

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Re: Liquid stockpile (Resivour pits)
« Reply #11 on: September 06, 2008, 03:22:55 am »

You know, there's a reason why wine is in a bottle or a cask, it goes bad if left out in the open too long.  Its bad enough that they have to drink from the river when the alcohol supply goes dry, they shouldn't have to resort to stagnant sour wine.
However, in the real world, people do construct giant-sized wooden casks for storing alcohol in; these aren't intended to be lugged around, just used as giant storage reservoir.

That would seem to fit this suggestion.  They would also serve an important gameplay purpose; you could set one to always be kept filled.  That would ensure that there's always a drink available in a key location (near your workshops, say), so skilled dwarves don't have to waste time wandering far away.  Yes, stockpiles can partially handle this, but not as elegantly.
« Last Edit: September 07, 2008, 12:18:29 am by Aquillion »
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