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Author Topic: Mercenaries 2: World in Flames  (Read 5679 times)

Pnx

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Re: Mercenaries 2: World in Flames
« Reply #15 on: September 19, 2008, 11:08:11 am »

I keep hearing people say the game is good, but whenever people describe the game to me, it starts to sound really sucky... So it rocks but it sucks?
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Scorpian

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Re: Mercenaries 2: World in Flames
« Reply #16 on: September 21, 2008, 09:43:10 pm »

Both at the same time.

Bugs make it suck, but rock.

Gameplay makes it suck, but rock.
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Tormy

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Re: Mercenaries 2: World in Flames
« Reply #17 on: September 22, 2008, 09:23:43 am »

I keep hearing people say the game is good, but whenever people describe the game to me, it starts to sound really sucky... So it rocks but it sucks?

My personal opinion is, that this game is horrible..Im waiting for CoD5.  ;D
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Ivefan

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Re: Mercenaries 2: World in Flames
« Reply #18 on: September 22, 2008, 10:32:42 am »

The little time i played it made gave me the feeling that this game sucks, hard.
A good example on why console FPS should not be ported to PC
Though in my opinion there are no good console FPS, it always seems like the guns are made by blind cripples with only one thumb.
I mean, even in a badly made gun the bullet goes the way the barrel is pointing.. if the gun dont explode that is.
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Ioric Kittencuddler

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Re: Mercenaries 2: World in Flames
« Reply #19 on: September 22, 2008, 07:28:37 pm »

What are you talking about?  Almost every FPS regardless of platform uses those stupid Cone of Fire things.  Counter-Strike.  Half Life. CoD.  Only really realistic ones like Operation Flashpoint and Red Orchestra actually have the bullet trajectory always follow the direction the barrel is pointing... assuming there's no outside interference once it leaves the barrel of course.
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Ivefan

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Re: Mercenaries 2: World in Flames
« Reply #20 on: September 23, 2008, 08:18:47 am »

Usually the CoF is dead centre when still and crouched, increasing the radius by movement or increased rate of fire. Console games rarely have that function and always have huge CoF. Halo for example(which i hated horribly). The first rifle had a CoF reaching 1/9 of the screen and if i wanted to kill something effectivly i had to run up in melee, which beats the purpose of having firearms.
Atleast i does not enjoy it if i crouch or go prone, carefully aim at the opponents head and accidentially shoot the one 5 meters to the right in the leg.
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IndonesiaWarMinister

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Re: Mercenaries 2: World in Flames
« Reply #21 on: September 23, 2008, 08:21:58 am »

That's why Realistic-FPS gamer wait for Operation Flashpoint 2.
That game is just super AWEsome.
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Scorpian

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Re: Mercenaries 2: World in Flames
« Reply #22 on: September 23, 2008, 03:29:45 pm »

Protip:

Mercs 2 is not a FPS.
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Ivefan

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Re: Mercenaries 2: World in Flames
« Reply #23 on: September 23, 2008, 03:42:43 pm »

Oh im sorry, let me rephrase myself. "Over the shoulder one person shooter with the same aim system as an FPS" game.

On second thought. FPS is easier to say.
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Tormy

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Re: Mercenaries 2: World in Flames
« Reply #24 on: September 23, 2008, 03:43:26 pm »

Protip:

Mercs 2 is not a FPS.

No doubt... ;D
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McDoomhammer

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Re: Mercenaries 2: World in Flames
« Reply #25 on: September 24, 2008, 10:21:35 am »

What's wrong with "Third-Person Shooter"?
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Ioric Kittencuddler

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Re: Mercenaries 2: World in Flames
« Reply #26 on: September 24, 2008, 08:32:46 pm »

That's why Realistic-FPS gamer wait for Operation Flashpoint 2.
That game is just super AWEsome.

Maybe.  I'm also looking forward to ARMA 2 from the people that actually made the original Operation Flashpoint.
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Asehujiko

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Re: Mercenaries 2: World in Flames
« Reply #27 on: September 25, 2008, 01:53:01 pm »

I tried it for a few minutes but it performs horribly and feels like a gta clone. good thing i download first and only buy if it's decent because imo this is a waste of hd space let alone cash.
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