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Author Topic: Stationary Jobs  (Read 907 times)

Ookki

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Stationary Jobs
« on: September 01, 2008, 12:49:17 pm »

While I enormously adore dwarf fortress, it sometimes seems that (already after the first immigration wave) the fortress looks like a bunch of ants running around my well and statue garden rather than a civilized dwarf outpost. My suggestion wouldn't make a huge difference in this case but would atleast add some variety to it.
I came up with this when someone mentioned something similar in the advanced cooking -suggestion thread. He suggested that the dwarves could bring their food to the kitchen and ask the cook to prepear them a meal instead of the cook making a huge pile of ready food, which is stored in barrels. I think the idea is nice and it would be awesome if you could assign a kitchen to a cook or cooks so that they would spend a portion of their time awake in the kitchen waiting for orders from the other dwarves. The same thing could include e.g. Nobles: A mayor would spend a portion of his time sitting in his office listening to complaints and doing administrative duties.
Also maybe the nobles could organize own private parties in their dining rooms, in which they might have a private cook makeing and bringing their meals.
Sadly those are the only jobs I can come up for stationary mode for now, but hopefully I'll come up with new ones latter.  ::)
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Yanlin

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Re: Stationary Jobs
« Reply #1 on: September 01, 2008, 01:41:47 pm »

programmable schedules?

I like.

But... We need a realistic day first. Right now our dwarves work for about a month then sleep for a few days.

I want a variable speed option first.

I remember playing a Sid Meier game but I forgot the name. It was about ancient Rome and every citizen represented a hundred but that does not matter.

Anyway, there was a wheel thing in their "profile" that had red and blue areas. One of them was a working time and the other was leisure during which they could go shopping, each, sex, wrestle a carp or kick a god in the balls. etc.

We need programmable time segments. Like every 6 hours. That divides the day into 4 segments. From what I know, Dwarves sleep for 6 hours. So one segment can go to sleeping. The other three segments we could assign this way.

Work, work, leisure, sleep.

A work segment can be divided into a subsegment which we can specify what he would do each half hour of the segment which makes 8 subsegments total.

Alternatively, we could have 3 segments of 8 hours each. Work, leisure and sleep. Why this is good? Think cave adaptation. Outside workers could work during night time. I will copy paste this into a new thread. This is a great idea.
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Wahnsinniger

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Re: Stationary Jobs
« Reply #2 on: September 01, 2008, 02:04:41 pm »

Well, reorganizing the time-system into having days which actually take a while would be problematic. It would likely take a real-life day just to get through a game year. THen how do you handle Crop Growth? Animal and Citizen Reproduction rate?  Interactions with the OUtside world?

Probably better to leave the current rate-of-time setup as is, and apply these ideas to that. Have it where you can assign what a dwarf works on each Month of the year. (Or applied to some sort of future "Work Template", so that you don't have to customize it for each dwarf, but for a type of job)
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Silverionmox

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Re: Stationary Jobs
« Reply #3 on: September 01, 2008, 03:19:16 pm »

The time does need an overhaul. Seasons are far too short. Especially with all the buildings and rooms that still are in the works: when are they going to use the temples, schools, libraries, museums, bath houses, etc. ? I think they're lucky if they can get a nap once per season. Except my trader, who always sleeps when the caravan is about to leave and all the fortress goods finally are in the depot.
As it is now, postponing a meal would probably mean going without food for half a year.. that's too long indeed. 365 day cycles in a year are obviously too many, but 4 are too few.

The two most significant benefits of increased dwarftime per season would firstly be the opportunity to let the dwarves have diverse behaviours in their spare time, and secondly to organize the economy more efficiently: if there are more meals per season, then it's not life-threatening to postpone a drink, meal or nap to get that job done.
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Sharp

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Re: Stationary Jobs
« Reply #4 on: September 01, 2008, 03:30:42 pm »

I like the idea, gives something for dwarves with no job to do other then mooch about in my statue garden. I dont think it needs an organised schedule thing, just something for a dwarf to do between sleeping-eating-drinking and partying.

Does only look feasible once the economy kicks in though, you don't want your cook to waste your last few plump helmets when you need to brew them so your dwarves don't die of thirst.
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