I've been working off and on to "update" Deep Qantas' graphic set for a little less than a year now, including animals, monsters, and professions for other races. A lot of animals and monsters aren't done, but it's getting there (I'm using Dystopian Rhetoric's tiles as placeholders until I draw over them). All dwarves, humans, elves, and goblins are done with the exception of a few professions. It's also in 14x16 (16x16 really bugs me in 1280x1024), like the original DQ graphic set. I also couldn't resist splicing Isenhertz's great character set into the DQ one, with some minor changes.
Here are the actual tiles.
The glassmakers might look a bit strange, but from what I saw glass blowing was the only way to make glass for a long time. Quite a few of the creatures aren't done yet... It's slow since I've never drawn animals before. The snail/slug/leech/cave swallow men only have basic outlines or colors done... I'll try to get to them soon. Sea creatures are very low priority since I practically never see them, even in adventure mode. Oh, and the kobolds are dog-like and not lizard-like. I was thinking of Everquest and Ragnarok Online when I made them and didn't realize that Toady made them reptilian. I plan to get around to redoing them later.
Some example screenshots (using Isenhertz's character set and the "Natural" color scheme from the wiki)...
This is the entrance to my current fort. There are some dwarven traders visiting my trade depot. There's an animal caretaker (drawn like a shepherd) leaving the trapped entrance, and a weaver is presumably hauling some item at the trade depot. Various dwarves are resting/sparring in the barracks.
Visiting a goblin temple, complete with goblin priests. You can see a goblin baby running around in the grass. I have different tiles for each profession for all races with a few exceptions (namely engineer-specific professions, and soap/lye/ash makers)
Here's some elven village I visited. Lots of children are running around.
Here's my meeting hall/kitchen. It's pretty confusing, but you can make out lots of puppies, a donkey foal, mule, and a quite a few slacking dwarves. There's also a weaver dining in a rather nice dining room at the very top.
If you're interested, you can get the new version of DF (df_28_181_40c) with the graphics pre-installed
here. Optionally, you can just install it yourself
here.
I plan to put updates
here in the future.