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Author Topic: Wholesome Fun Concerns  (Read 12687 times)

Zonk

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Re: Wholesome Fun Concerns
« Reply #15 on: June 29, 2003, 12:35:00 pm »

Ok.Sorry if I bug you AGAIN,but here are some spells / spelleffects:

Freeze,as change temperature might not work in negative(don't remember if I tested it well)

Paralysis(probably just cause temproary damage to nerves?)

Teleport...the effect is there but i can't manage to point/target locations

Haste / Slow

Increase / Decrease ***ATTRIBUTE***.
It's temporary,of course.


Also,It could be funny if you could make more generic spells than "heat/detonate part"...I would like to be able to try to heat/detonate items and part of them(altough at the mument you can't really drop items)


Also...Another thing...Was the CHAT we have here EVER used??We could have some discussions on a channel...Hell,even a registered channel on a MIRC server...I mean,there are channels like #roguelike and #angband,why not #slavestoarmok ?


By The Way...TITANS DO HAVE HAIR!!!!!

[ June 29, 2003: Message edited by: Zonk ]

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Toady One

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Re: Wholesome Fun Concerns
« Reply #16 on: June 29, 2003, 08:26:00 pm »

All of my Titans came though Baldur's gate.

You can freeze stuff, but since human materials are already solid, it doesn't matter.  The main problem is that I haven't done the circulatory material freezing, which is what would do the damage (in this game, anyway).  You should also be able to boil blood to boil parts with positive circulation variables.  Dunno if I'll get to it.

Teleport has been disabled.  I'll see if I can do it in time.

Same for the other effects...  I guess they all kind of point to having temporary spell effects hovering on top of creatures somehow.

I didn't want to get into the detonation etc. with items until the item release.  Items are going to change in a number of ways.

I've been in the chat before, but not seriously.  I've used MIRC a few times, but don't remember how to do it and don't know how to register channels.  If anybody wants to do that or tell me how to do it and tell me where to get software to use it, I'll show up.  I guess you'd better know how to moderate it as well.

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Toady One

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Re: Wholesome Fun Concerns
« Reply #17 on: June 30, 2003, 03:35:00 am »

I've updated

THE CLEANUP PAGE

to complement the plan and the future pages...  the cleanup page has everything else I need to fix or am going to add, aside from some source optimizations, blahblahblah.  I do things on the list when it fits or when I can.  The list has grown long...

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Toady One

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Re: Wholesome Fun Concerns
« Reply #18 on: July 03, 2003, 02:17:00 pm »

The pools on the ground now resolidify or melt or turn into gas according to the ambient temperature.  You can't target them with spells yet, though.  It's still disgusting to watch.

"There is a shallow solid pool of human skin here."

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Toady One

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Re: Wholesome Fun Concerns
« Reply #19 on: July 03, 2003, 11:36:00 pm »

You can now choose to blow up, say, the right upper arm or the whole right arm.  If you blow up the upper body, you'll see that arms and head and lower body fly off.  Same goes for melting and reactions...
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XLurker

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Re: Wholesome Fun Concerns
« Reply #20 on: July 09, 2003, 05:01:00 am »

I would like to make a suggestion:

As you have already stated  you wont bring the old villages (and hence the "target rich environment") back until another release.

But what about a little workaround?

What about about a spell that summons a creature of your choice?
Wouldnt that be a nice little new spell effect?
And pratical too since you no longer need to look for targets    ;)

[ July 09, 2003: Message edited by: XLurker ]

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Toady One

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Re: Wholesome Fun Concerns
« Reply #21 on: July 09, 2003, 12:12:00 pm »

I guess that's reasonable, especially since good creatures are so hard to find.
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