Long story short, I've been !!science!!'ing to try and turn gizzard stones (which are functionally cut stone) back into their stone/ore counterparts, minus the cut part.
Tried: Melting them with lava. Although they'll transform back to "limonite", "Marble", "native copper", etc. (the stone names), they will not, functionally, be stones/ores. They seem to be considered contaminants, as they'll be cleaned away by idle dwarves, and can become "laced with water".
Of note, I also managed to produce (exactly once) a "pool of molten native aluminum" though it disappeared when the magma it was resting on evaporated.
Tried: Cave-ins on said contaminants. They are destroyed, indicating they do not register as stones/ores by the game. (Stones/ores are pushed aside)
Tried: Decorating metal objects with the stones, then melting them. This does not produce any metals aside from the melted object.
Tried: Injecting water at various parts of the melting process. If encased in obsidian, the melting objects are destroyed. Otherwise, the melting objects are just pushed around by water flow as if they were lightweight objects.
It would be terribly useful if this were possible, as it would provide an unlimited source of copper, iron, flux (so steel as well), and various rare and valuable metals. However I'm just not sure how the material science is working in-game... either there is a fundamental problem when molten materials are naturally cooling back to ambient temperature, or melted materials are
specifically coded not to turn back into solids, but if so that is not apparent in the raws.
Any suggestions are welcome.