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Author Topic: A New Frontier, Above Ground Settlement (Community Fortress)  (Read 1909 times)

RebelZhouYuWu

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A New Frontier, Above Ground Settlement (Community Fortress)
« on: September 05, 2008, 08:47:46 pm »

In the dimly lit tunnels of the mountain homes, the sound of hammering echoed throughout the halls.  A man, struggling to reach, hammered down a parchment to the announcement board, a place where all people could find out about all of the happenings throughout the fortress, from the party being called in the dining hall, to the list of price changes the nobles have mandated, even lists of those who are recently deceased.  When the man had finished he backed away from the board, admiring his notice.

-----

Seeking volunteers to travel beyond the bounds of these mountain homes and set a new settlement in the great woodlands where few have traveled.  No longer will you have to wander through mazes of halls and tunnels, breathing in the stale air filled dwarven sweat and blood.  No longer will you be forced to navigate through loose stones and rubble left over from the past mining expeditions, with no light save for a sparse torch upon the wall.  This settlement shall not be established in earth, like what others seem to think is natural.  No, far from that we shall make above the earth, under the clear blue sky.  Our settlement shall be built from the ground up with our own hands, not mined out of some cave.  Of those of you who are eager to go out into this new frontier sign up now for this once in a life time chance.

Name and Skills
Astus, Woodcutter/Carptender
Emperor, Blacksmith
Echo, Carptender/Hammerdwarf
Malik, Marksdwarf
Cookie, Farmer/Brewer/Cook
Flintes, Sworddwarf
-----

The man, who was called Kol Adilam by others, slowly walked away from announcement board, just pondering all the opportunities that lay ahead.  He was, well use to be, a diplomat.  He would often handle arrangements between the mountain homes and the human towns and villages throughout the lands.  He would negotiate things from trade agreements to diplomatic agreements, and would often spend most of his time in or around the human cities.  Out there, to him, it felt open and free, not confined to a few tunnels dug out in the mountain side.  Of course his position was only temporally as the citizens of the mountain homes rebelled against the tyranny of the nobles and succeeded in driving them out.  After that, with the citizens in control, the people who used to work for the nobles soon found themselves without a job, Kol included, as the citizens began replacing them with people they trusted.  Now jobless and stuck within the halls of the kingdom, Kol then had an idea that he had begun to put into action.  He had heard stories of countless dwarves going out with an establishing a rich utopia that attracted migrants from all over.  “How hard could it be, if so many others have been successful then why can’t I,” Kol thought.

Now after weeks of planning, he only needed two more things, people and a location.  He had already begun to take care of the first problem, and as for a location he had managed to narrow it down to three possible spots.  The first spot was a dense forest located next to a creek in the untamed wilds.  This location was good except the ground there contained an aquifer, which would make it hard to get stone and ore.  The second location was another forest that borders a great mountain range with a brook running through it.  This location would allow them to get their stone and ore but Kol had heard rumors that the mountains were haunted from other travelers, by what he wasn’t sure, but he believed that it was a safe bet to stay cautious of the place.  The location was near a volcano that shadowed over a river.  There was no aquifer and the magma would help them greatly when the settlement started going towards the production of various metal objects, but there is not as many trees in the outlying lands compared to the other two locations, and seeing as wood would be their major construction material the lack of it might be a problem.  The choices laid in front of him, once he picked on and gathered the dwarves who signed up he could then finaly leave this hell hole.
« Last Edit: September 06, 2008, 07:53:35 pm by RebelZhouYuWu »
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RebelZhouYuWu

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Re: A New Frontier, Above Ground Settlement (Community Fortress)
« Reply #1 on: September 05, 2008, 08:48:06 pm »

Well, after the abandonment of second above ground fortress due to various problems, (Early sieges from goblins when I experimented with the creature files) I have decided to make my first ever community fortress.  Now in case those of you haven’t noticed this is an above ground fort, so in the beginning we will have very little use for masons as most of the buildings will be created from wood, expecting somewhere around 220 for just an average 1 story building carpentry will be in demand.  Stone will be used for more expensive constructing like walls, castles, and houses for nobles and legendaries.  Engraving will be absolutely needless, and smoothing will be only used to remove boulders on the ground.  Vanilla Dwarf Fortress will be used and no other modifications will be made, save for the stronger goblin mod if goblin sieges are too easy later on.

This being said, go ahead and start claiming dwarves.

Format:

Name:
Gender: (Will be assigned on first come first serve policy, if no dwarves of that gender are available then I will give you the choice to change the profile or wait till the next migrant exodus.)
Skills:
Personalilty: (Optional)
Place:  (Optional)(Which place you would like the settlement to be created in, details of the 3 choices are in the last paragraph of the introduction.)
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Astus Ater

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Re: A New Frontier, Above Ground Settlement (Community Fortress)
« Reply #2 on: September 05, 2008, 09:13:11 pm »

First time joining one of these, should be fun.

Name: Astus
Gender: Male
Skills: Woodcutter/Carpenter, or spearman, if you bring a military.
Personality:Based off of the personality page.
Place: Haunted Mountain.
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Emperor_Jonathan

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Re: A New Frontier, Above Ground Settlement (Community Fortress)
« Reply #3 on: September 05, 2008, 09:17:52 pm »


Name: Emperor
Gender: Male
Skills: 2 in Armor smithing, metal smithing, metal crafting, weapon smithing and 2 in furnace operating. If we go without magma, put 1 in woodburning and 1 in furnace operating with all the rest the same.
Place: MAGMA
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EchoP

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Re: A New Frontier, Above Ground Settlement (Community Fortress)
« Reply #4 on: September 05, 2008, 09:32:18 pm »

Name: Echo
Gender: Male
Skills: If military: Hammerdwarf
Else: Carpenter
Place: Haunted Forest
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RebelZhouYuWu

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Re: A New Frontier, Above Ground Settlement (Community Fortress)
« Reply #5 on: September 05, 2008, 09:39:27 pm »

Yay people! Just three more and all the slots will be filled.
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IndonesiaWarMinister

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Re: A New Frontier, Above Ground Settlement (Community Fortress)
« Reply #6 on: September 05, 2008, 11:36:50 pm »

Name: Malik
Gender:MALE. Wil wait.
Skills: Marksdwarf, armor user (for your guard)
Personalilty: Egoist, if there are any
Place:  Haunted forest
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Frelock

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Re: A New Frontier, Above Ground Settlement (Community Fortress)
« Reply #7 on: September 06, 2008, 02:38:34 am »

Well, since you don't have any food-people yet, I'll add my old standby:

Name: Cookie
Gender: Preferably male (you might have to "abort game" a few times to get a group of mostly males)
Skills: Cook(4)/Brewer(4)/Farmer(2)
Personality: Similar to your stereotypical bartender, you can talk to him about your problems and get sensible advice.  While he doesn't say much about himself, he is still friendly and cares about his fellow dwarves.  Oh, and as a quirky personality trait: he hates plump helmets, hence why he's excited about an above-ground fortress.  He'll farm if need be, but he'd much rather be brewing and cooking.  If time and resources permit: perhaps you can set up a bar for him to tend, with a still and kitchen in the back, booze stockpiles scattered around the main floor with tables and chairs, and a room for Cookie on the second floor.  This is Cookie's dream.

Place: Haunted forest
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Flintus10

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Re: A New Frontier, Above Ground Settlement (Community Fortress)
« Reply #8 on: September 06, 2008, 03:34:07 am »

Name:Flint
Proffesion:Swordsdwarf/Anything if you wan't someone to help out at the start but military is where i'd like to be  :)
Gender: male
Personality:Flint is a quiet and reserved character who enjoys combat however quiet he is around citizens in the close environment of a sqaud of soldiers he may open up a bit more. He is also reasonably loyal and will gladly lay his life on the line to protect the fort

Ty and good luck with the thread
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Astus Ater

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Re: A New Frontier, Above Ground Settlement (Community Fortress)
« Reply #9 on: September 06, 2008, 01:46:24 pm »

Oh wow, everyone wants to be a guy...
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RebelZhouYuWu

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Re: A New Frontier, Above Ground Settlement (Community Fortress)
« Reply #10 on: September 06, 2008, 05:26:05 pm »

I finaly randomized a groupthat had 6 males and 1 female and while I will keep looking, our chances at finding a group with all males is only 6%, so is there anyone who wants to switch or wait?  I will keep looking mean while.
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Flintus10

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Re: A New Frontier, Above Ground Settlement (Community Fortress)
« Reply #11 on: September 06, 2008, 07:48:44 pm »

Hey change the name to Flintes and w/e i will go the female
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