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Author Topic: Prehistoric Mod  (Read 947 times)

Tubi2b

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Prehistoric Mod
« on: August 30, 2008, 03:59:31 pm »

I was thinkin about making a dinosaur mod; but Im at school again so I might never get it done, was just thinkin. Anyway, I cant think of what kind of Civilizations it would include. I was thinking of Cavedwarf, Caveman, Lizardman, Troglodyte? That still leaves 1 open; even if I use troglodyte which would be kind of repetitive with cavedwarfs AND cavemen.

Any suggestions?

Obviously T-rexs would be megabeats, raptors would probably replace wolves, then build in all the other various creatures...
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umiman

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Re: Prehistoric Mod
« Reply #1 on: August 30, 2008, 04:02:07 pm »

What's the difference between a cavedwarf and a regular dwarf? And a spinosaurus would be a megabeast. T-rex would be a semi. Ooooh, oooh, I'm in favour of replacing carp with megalodons.

Tubi2b

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Re: Prehistoric Mod
« Reply #2 on: August 30, 2008, 04:04:27 pm »

There probly wouldnt be too much, mainly graphics. It would mainly be the creatures and... everything else, that would be different. I just thought about it last night so I havent made many plans.

Edit: of course once I start going through the raws, id probly end up changing quite a bit.

...maybe I can make Cannibals instead of cavemen. so there arent cavedwarfs and cavemen.

rofl.. carpladons!!
« Last Edit: August 30, 2008, 04:13:40 pm by Tubi2b »
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Deon

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Re: Prehistoric Mod
« Reply #3 on: August 30, 2008, 04:18:06 pm »

If you're serious about it, this may help.

http://www.bay12games.com/forum/index.php?topic=18842.0
http://www.bay12games.com/forum/index.php?topic=18820.0
http://www.bay12games.com/forum/index.php?topic=19532.0

Another suggestion: release a version 0,1 before asking for suggestions :).
I mean, really, it will drag much more attention.
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