Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Freezerburn? (40c)  (Read 729 times)

Tcei

  • Bay Watcher
  • Fear me! I am Bekat the Adorable Skull!
    • View Profile
Freezerburn? (40c)
« on: August 23, 2008, 10:50:30 pm »

I just downloaded and started playing with 40c today, and Im having issues with dwarves randomly catching fire (or rather the leather they wear seems to suddenly start to boil) and instantly freezing to death. Animals will also suddenly freeze to death tho they dont seem to catch fire. My first two forts I thought they were just freezing because I started in a cold biome but my current fort is in a temprate biome and while my starting 7 made it, some of the migrants are on fire and freezing to death... a couple seem to have been injured (in fire?) but are otherwise alive...

Edit: Fall's come, the caravan arived, started to unload...and dwarves caught fire again.. Killed one merchant, 3 horses, and both wagons. Good news is I get all the goods :3
« Last Edit: August 24, 2008, 12:00:56 am by Tcei »
Logged
....They just refuse to stay down unless butchered, in which case their skins will haunt you until you subdue and tan them. Never has legendary butcher and legendary tanner seemed so valueable as in this release.

Cryten

  • Bay Watcher
    • View Profile
Re: Freezerburn? (40c)
« Reply #1 on: August 23, 2008, 11:58:50 pm »

A couple of things could cause this.

1 are you using tweak? It often times will set the temperature of tiles affected to dwarf equivilent of absolute zero

2 did you update over the top of an old version? This can create conflicting instruction and all kinds of crap.

Otherwise Im sure Toady will be interested if you can provide a save before one of these incidents occur. Although he is in his break atm.
Logged

Tcei

  • Bay Watcher
  • Fear me! I am Bekat the Adorable Skull!
    • View Profile
Re: Freezerburn? (40c)
« Reply #2 on: August 24, 2008, 12:21:07 am »

1.) Nope
2.) This I did do. Going to try a clean install and see what happens.
Got a backup of both instances in the current fortress one right as it's happening and one right after.

Edit: Installed fresh into a new folder. Only thing I copied was my save. Had another wave of migrants and one caught fire and froze. Going to try genning a world and see what happens.
Edit2: *whine* Gen'd a new world and now it crashes everytime I try to embark on it *sigh* But I can still play my previous save *shrug*
« Last Edit: August 24, 2008, 12:54:43 am by Tcei »
Logged
....They just refuse to stay down unless butchered, in which case their skins will haunt you until you subdue and tan them. Never has legendary butcher and legendary tanner seemed so valueable as in this release.

Stromko

  • Bay Watcher
    • View Profile
Re: Freezerburn? (40c)
« Reply #3 on: August 24, 2008, 06:41:52 am »

Was the save you ported to the fresh install unaffected by the bug? It sounds like the source of this glitch was from pasting a different version of DF into the same directory as the old, and any saves made from that copy of DF are glitched. If you still had a copy of that saved game that hasn't been overwritten since you switched versions, you should be able to port it from 40a to 40c without any trouble-- at least, I was able to port a game from 40a to 40c with no trouble, though I might've had temperature turned off for most of that time.

Either way, there's a simple solution for your original problem - Try turning off temperature in init. Then, nobody can burn or freeze, and it'll improve the framerate besides.

The second install may have been glitched because you could be carrying invalid data over. I have run into an issue where DF has become unbootable, usually because I would savescum in Adventure mode. Lots of 'end program' when I died, sometimes copying, deleting, replacing region file from an old copy in order to play a fort from before I'd abandoned it (in order to explore it with an adventurer of course) and that sort of thing. Even though the way I was wholly replacing the save folders shouldn't have caused a problem(I left nothing behind that would be out of sequence), problems would indeed occur, and sometimes I couldn't even boot up that install of DF.

Nowadays I just create a new DF folder (and thus a completely separate install) anytime I want to use different data or mess with the folders at all. A brand new Dwarf Fortress folder for every instance of the game, even if it's the same version. A single saved game takes up more space than a fresh install of DF, so having a separate install for each world and each "timeline" doesn't take significantly more space than having the same number of worlds in the same game folder.
Logged