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Author Topic: 100.19b Strange Things  (Read 622 times)

Toady One

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100.19b Strange Things
« on: August 20, 2006, 01:58:00 pm »

I'm encountering some very strange things at this elf tree...  goblins and so on.  While it might be amusing, it's not ultimately healthy.  So you might want to stay away from 19b.
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Virtz

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Re: 100.19b Strange Things
« Reply #1 on: August 20, 2006, 02:11:00 pm »

Is anything bugged in fortress mode? I've so far only found errors in adventurer mode. That includes everyone telling me to return later when asking for surroundings, goblins spawning in towns and being transformed, when meeting a named mole dog in the wilderness, into the mentioned creature (and loosing my name, equipment and becoming a skilless peasant).
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Toady One

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Re: 100.19b Strange Things
« Reply #2 on: August 20, 2006, 02:17:00 pm »

Active fortress games seem to be pretty stable, but in the end I can't say anything's safe.  I'm going to disable the download for now.
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Toady One

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Re: 100.19b Strange Things
« Reply #3 on: August 20, 2006, 05:43:00 pm »

Of course, I meant "101.19b" for the topic of this post.

I think it might all be handled.  At least, I'm not finding anything on testing.  But I should test more.  It's likely that worlds created in the briefly available 101.19b are crap.  I'll generate a few more worlds and load up several old saves, then post a new one.  It will include a fix to a crashbug that Alstar sent in that makes that save recoverable.

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