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Author Topic: [40a] Problems with Image Export function  (Read 1189 times)

Caledonian

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[40a] Problems with Image Export function
« on: August 19, 2008, 10:42:20 am »

Rather than giving me a clear image, the exported files are full of sections of the screen, repeatedly tiled over each other.

Try it yourself and see if you have similar problems, please.
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Freddybear

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Re: [40a] Problems with Image Export function
« Reply #1 on: August 19, 2008, 02:01:41 pm »

Yes, I have the same problem. My window is sized at 80x50, 1280x800 using a "guybrush" 16x16 tileset.

It looks to me like the areas which are "underground" on the selected level are garbaged.
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PantheraDwarfus

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Re: [40a] Problems with Image Export function
« Reply #2 on: August 19, 2008, 02:02:08 pm »

I'm having the same problem. Also, it appears black areas are showing through different floors.
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Fourth Triad

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Re: [40a] Problems with Image Export function
« Reply #3 on: August 19, 2008, 10:40:38 pm »

Same here but I threw my report in with http://www.bay12games.com/forum/index.php?topic=23222.15, cuz it's screwing up the display as well(at least on my comp).
« Last Edit: August 19, 2008, 10:42:39 pm by Fourth Triad »
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Toady One

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Re: [40a] Problems with Image Export function
« Reply #4 on: August 20, 2008, 06:29:20 am »

It'll likely be related to either the cursor problem or the buffering problem.  These have been fixed/init-optioned, so hopefully these issues will be resolved for next time.  I fixed a minor problem I discovered while I was checking it with designation placement.  Other than that the images looked fine.
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