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Author Topic: New tree kills wagon (may or may not be considered a bug)  (Read 1060 times)

awdball

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New tree kills wagon (may or may not be considered a bug)
« on: August 08, 2008, 03:25:20 pm »

I just saw something that may explain a few folks problems with merchants bolting for no apparent reason. I had a corridor walled in to "protect" the merchants from the indigenous species but I hadn't finished paving it. While I was watching the wagons rolling in I saw them suddenly explode, horses started wandering and merchants turned around and started heading for the edge of the map. What had happened was a sapling in the middle of the corridor had just grown up to be a tree in the middle of the wagon.

I'm not sure what a good solution would be. I think I'd prefer killing a sapling that grows up into an occupied square simply becoming a dead sapling instead of a full tree. That would include a sapling that was walled, paved, or bridged over. Any thoughts folks?

Was what I saw the intended behaviour Toady?

AWDBall
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chaoticag

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Re: New tree kills wagon (may or may not be considered a bug)
« Reply #1 on: August 08, 2008, 03:35:51 pm »

I would bolt if a tree grew up behind me, destroying a wagon.

"By the Gods! This land is cursed! The very earth lashes out on us.
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KaelGotDwarves

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Re: New tree kills wagon (may or may not be considered a bug)
« Reply #2 on: August 08, 2008, 05:11:33 pm »

I guess this is why we don't have multiple tile megabeasts.

Code: [Select]
The dragon breathes fire!
You block the dragon fire!
You attack the dragon's upper body with your +steel spear+
It glances away!
The young sapling grows into a tree!
The dragon explodes in gore!
Nagash Udilboraan Adil Tolek, dragon, has been struck down.

Neoskel

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Re: New tree kills wagon (may or may not be considered a bug)
« Reply #3 on: August 08, 2008, 07:44:24 pm »

I guess this is why we don't have multiple tile megabeasts.

Code: [Select]
The dragon breathes fire!
You block the dragon fire!
You attack the dragon's upper body with your +steel spear+
It glances away!
The young sapling grows into a tree!
The dragon explodes in gore!
Nagash Udilboraan Adil Tolek, dragon, has been struck down.

Shot through the heart, and that tree's to blame...
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Toady One

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Re: New tree kills wagon (may or may not be considered a bug)
« Reply #4 on: August 08, 2008, 09:38:44 pm »

There's an explicit check here for unit/building/item occupancy when saplings grow up, so that's a bug I guess, but one I don't think is going to reproduce, unless wagon occupancy suddenly broke.  Can units just walk over wagons now without getting a brown background first?
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numerobis

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Re: New tree kills wagon (may or may not be considered a bug)
« Reply #5 on: August 08, 2008, 10:07:02 pm »

Is that it, or is it that suddenly there was no path to the destination, so the wagons went melancholy and threw off their planks?
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