Note: name[n], n is the number of updates to the program.
Not that any one saw it, but forgot to make it put "[OBJECT:MATGLOSS]" at the top.
Update: I have the first version of the random plant generator out.
Updates are crossed out in the list.
Ok, I changed the name. it now loads the file in my lower comment, and then uses that in the name. so now you have
[WORD][WORD]
the [WORD]
the [WORD] fish
the [WORD][WORD]
the [WORD][WORD] fish
[WORD] fish.
I got the Random Fish.
hit enter to switch between the settings and generating a fish.
left and right change the amount of times to make a creature.
up and down the switch between the location and file name. end it with a \, and I believe it needs a existing folder.
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Well, I was bored, and made a random plant generator, which I still need to work on a little more. And today I was thinking about how little fishes there are, so copied the plant generator, and edited it to make plants. after carefully hunting down a possible location I found some of my fishies. right now it works where it shows the generated fish's data. it does this after it saves it to the bottom of your "creature_small_riverlake.txt" file. When your in it, just hit, or hold, enter to make another fish. this will start to slow down after a while.
Currently the name is made from my own little random name generator that [should] make pronounceable names. let me know if you get something odd so I go fix it up. the preference string is currently just "*their colour* colour* (i.e. dark red colour) the game [should] have it say "for their" before it, right?. most of the stuff is the same as everything else.
Currently planned features:
ability to change the different values
ability to choose if you save the fish or notability to choose a different file to save it toability to change the length of a name, minimum and maximum.
generation of large, and dangerous fish creatures.
ability to generate a certain amount of fish at once.random fish generatorrandom plant generatorrandom vermin generator
random civ generator
random body generator
random mineral generator
and any other possible things that I could have randomly generated.
[underlined means in production, strike through means done.]
comments and suggestions greatly appreciated required.Fish:
download .zip
download .rarPlant:
Download .rar
Download .zipput it with dwarf fortress so it can find the proper location to save to.
Also,
this is amazing.