Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Behaving as a militia  (Read 687 times)

Leerok the Lacerta

  • Bay Watcher
  • Linuxer
    • View Profile
    • The Online Journal of Leerok the Lacerta
Behaving as a militia
« on: August 06, 2008, 12:07:21 pm »

I noticed that when the "hunting" labour is enabled, the dwarves will arm themselves with whatever weapons and armour are enabled. They will then use their weapons, at least in the case of crossbows, against proximal hostiles.

I take advantage of this by enabling the hunting labour on many dwarves, enabling them to repel minor threats. The main disadvantage is that it's a tad difficult to enable hunting on every single peasant.

Hope that people benefit from this bit of information.

Donkringel

  • Bay Watcher
    • View Profile
Re: Behaving as a militia
« Reply #1 on: August 06, 2008, 12:33:53 pm »

Problem with this is that if you have anything nasty on the map, like hippos, they will attempt to hunt that.

Squish!
Logged

Reasonableman

  • Bay Watcher
  • ...Probably.
    • View Profile
    • Twitter is dead, long live Cohost
Re: Behaving as a militia
« Reply #2 on: August 06, 2008, 01:15:43 pm »

A herd of migrating (I guess, they hadn't been on the map for the previous four years) elephants appeared one day and single-tuskedly killed my entire hunting force before I had even noticed them. The wrinkly menace strikes again!
Logged
A sane man must be reasonable, but a reasonable man need not be sane.

JoRo

  • Bay Watcher
    • View Profile
Re: Behaving as a militia
« Reply #3 on: August 06, 2008, 01:29:57 pm »

Don't forget dwarves with hunting enabled will apparently sleep wherever they want, including on traps, with potentially hilarious results.
Logged
You have been struck down.
The giant cave spider spits out your head.