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Author Topic: animals in cages in adventure mode  (Read 2498 times)

MrGimp

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animals in cages in adventure mode
« on: August 04, 2008, 10:55:24 pm »

I was planning to make an adventure fortress full of golbins and megabeasts in cages.  Ive caged a bunch of beasts and goblins and am building the level now.  But I read that caged beasts wont appear in the cage in adventure mode???  Is this true even in the newest version?

If so, is there a way around it?  Building the cage and then counting it as a stockpile?
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umiman

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Re: animals in cages in adventure mode
« Reply #1 on: August 04, 2008, 11:59:59 pm »

It's not that they don't appear, they die. It seems when you abandon, all animals will die. Sentients should live though, but probably not in cages.

valcon

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Re: animals in cages in adventure mode
« Reply #2 on: August 05, 2008, 12:08:58 am »

I was under the impression that anything that isn't a Dwarf, whether it be caged, stockpiled, chained, free or what-have-you, upon abandoning the fort, it's dead meat.  Usually rotting dead meat, to be more specific.

Making adventure forts won't really be feasible until you can do it in adventure mode, as per some of the later stuff in the FOTF. 

The best thing I've come up with was a nano fortress with a bunch of backpacks, waterskins and weapons scattered around with a wading pool to train swimming in. 
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MrGimp

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Re: animals in cages in adventure mode
« Reply #3 on: August 05, 2008, 12:16:24 am »

:(

All those goblins in cages....and the pyramid I built.....awwwww.....

But hey...I have a bronze colossus and a couple titans.  They wont rot will they?  At least the colossus shouldnt.

But then theres the problem of training the adventurer BEFORE battling a megabeast.  Thats why I needed the goblin horde. 

If I put them on chains or in pits with food stockpiles within reach would they live then?  Or would that just scatter goblins around the fortress randomly?

That wouldnt be so bad really...
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valcon

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Re: animals in cages in adventure mode
« Reply #4 on: August 05, 2008, 12:23:35 am »

Best bet to train an adventurer before battling a megabeast is to grab a shield, set combat to "Close combat", then sit down in the middle of a pack of wolves and wait for a few days.

As for the goblins with food etc etc, I don't think it has anything to do with starvation.  I'm pretty sure its just as simple as:   Fortress=Alive, Abandon Fortress=Dead. 

Again, I could be very wrong, I don't jack about the internal mechanisms, but from what I've seen, you could chain a goblin in a harem of hot goblin chicks with a lifetime supply of booze and biscuits and still as soon as you hit that button, they are just dead. 
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Golgath

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Re: animals in cages in adventure mode
« Reply #5 on: August 05, 2008, 01:50:37 pm »

I remember in the last major release (38c?) that when I left all the tame animals died, and a colossus I had caged (and then forgotten) broke free when my "Play Now!" adventurer appeared at that fort.  So megabeasts are freed, though I don't think they stay where you put them.
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