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Author Topic: more babies!  (Read 1022 times)

Scruga

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more babies!
« on: March 30, 2010, 12:44:12 am »

I've got several questions based around a fortress that's supposed to reproduce =3

1) How do I get my dwarves to marry quickly?

2) Can I use numbers below the 1 in the raws? (0.5, 0.25 etc)

3) Are there any tips you guys have to make this effective?

Thanks in advance! :D
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Retro

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Re: more babies!
« Reply #1 on: March 30, 2010, 12:50:43 am »

1. Lots and lots and lots of free time. And a 1x1 meeting zone.

2. I think the first number is an absolute cap and the second is a percentage - this would mean that 1 in the first spot allows for only one child in the fort at a time, and 1 in the second allows for only 1% of your fort to be children. Unless I've gotten that wrong, which is rather possible. Still, assuming I'm not confusing, you'd want to radically raise the absolute cap and make the percentage rather high as well (to perhaps 80 percent or so).

That's all that comes to mind, anyhow.

Lytha

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Re: more babies!
« Reply #2 on: March 30, 2010, 02:28:54 am »

1. Make sure that you have a more or less equal amount of females and males on embark.

2. just one meeting zones, 1x1 size (as Retro said in the posting above).

3. they won't need a massive lot of free time, but they need chances to talk at the meeting zone. Just don't keep all of them busy all the time up to the first autum, and the relationships should have started. The initial 7 dwarves and the odd migrant that appears in the first migration wave are very eager to form relationships. Much more eager than the 2nd generation will be.


Sometimes, the last couple of original dwarves will refuse to fall in love with each other. If that happens, you're out of luck, and not even locking them up in a tiny room together will help. I don't know what causes this, maybe some of these are gay.

Another serious limitation to these inbred fortresses is that they generally don't want to form relationships when the age gap is "too big". Little Rakust, firstborn of my last fortress, was apparently considered "too old" by the girls that were only 2+ years younger than him; and nothing happened between him and the two "old ladies" from the first generation either.


.. if only the FPS bomb hadn't hit that fortress. I would love to play it into the next generation.  :'(
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Scruga

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Re: more babies!
« Reply #3 on: March 30, 2010, 04:37:35 am »

2. I think the first number is an absolute cap and the second is a percentage - this would mean that 1 in the first spot allows for only one child in the fort at a time, and 1 in the second allows for only 1% of your fort to be children. Unless I've gotten that wrong, which is rather possible. Still, assuming I'm not confusing, you'd want to radically raise the absolute cap and make the percentage rather high as well (to perhaps 80 percent or so).
I'm not sure if you understood me. That probably was because I wasn't clear.

In the dwarf raws some things state how long they are a child before being mature. I watned to know if I could use numbers below 1 there.
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LucasUP

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Re: more babies!
« Reply #4 on: March 30, 2010, 04:52:37 am »

1. Lots and lots and lots of free time. And a 1x1 meeting zone.

2. I think the first number is an absolute cap and the second is a percentage - this would mean that 1 in the first spot allows for only one child in the fort at a time, and 1 in the second allows for only 1% of your fort to be children. Unless I've gotten that wrong, which is rather possible. Still, assuming I'm not confusing, you'd want to radically raise the absolute cap and make the percentage rather high as well (to perhaps 80 percent or so).

That's all that comes to mind, anyhow.

AFAIK the second number is the percentage of ADULTS. So 1 would be 1% adults and 99% Children. It goes by the lowest limit though.

From the INIT:
Quote from: init.txt
This allows you to control the number of babies+children in your fortress.  The first number is an absolute cap on the number of babies+children.  The second is a percentage of the current number of adults in your fortress (the default is the essentially meaningless 1000% here).  The lower number is used as the cap.  The cap only prevents further pregancies, so migrant children, multiple births and existing pregnancies from old saves can still push you over the cap.  Setting either number to zero will disallow pregnancies in the fortress.

[BABY_CHILD_CAP:100:1000]
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MTGorilla

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Re: more babies!
« Reply #5 on: March 30, 2010, 05:38:02 am »

2) Can I use numbers below the 1 in the raws? (0.5, 0.25 etc)

In the dwarf raws some things state how long they are a child before being mature. I watned to know if I could use numbers below 1 there.

I believe only whole numbers will be accepted by the raws. 
Try setting the value to 0; this may result in dwarves being born as adults (Haven't tried this myself).  If you want them to be children for a little while, 1 is the lowest value you can use, unfortunately.
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Scruga

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Re: more babies!
« Reply #6 on: March 30, 2010, 05:43:45 am »

2) Can I use numbers below the 1 in the raws? (0.5, 0.25 etc)

In the dwarf raws some things state how long they are a child before being mature. I watned to know if I could use numbers below 1 there.

I believe only whole numbers will be accepted by the raws. 
Try setting the value to 0; this may result in dwarves being born as adults (Haven't tried this myself).  If you want them to be children for a little while, 1 is the lowest value you can use, unfortunately.

Going to try 1 then :P Instaadults wouldn't be fun.

EDIT: I put 1 for child, 0 for baby. This might mean they get born as a child and they'll be a child ;P
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Scruga

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Re: more babies!
« Reply #7 on: March 30, 2010, 06:42:03 am »

First babies born as, well, babies. I'm sort of disappointed in this but might that be because 0 = infinite?

OR can't i edit the raws after creating a world? Like the dwarf raws. I changed the numbers after getting in game, they were 0.25 and 0.5 when i created the world.
« Last Edit: March 30, 2010, 06:45:26 am by Scruga »
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Krelos

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Re: more babies!
« Reply #8 on: March 30, 2010, 10:19:49 am »

You should be able to simply remove the baby tag. Animals always have their children as... children, instead of babies, because they have no baby tag.

No idea what will happen to the ones already born.
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Scruga

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Re: more babies!
« Reply #9 on: March 30, 2010, 10:44:57 am »

You should be able to simply remove the baby tag. Animals always have their children as... children, instead of babies, because they have no baby tag.

No idea what will happen to the ones already born.
They crumble into ashes and dust.
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Hyndis

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Re: more babies!
« Reply #10 on: March 30, 2010, 12:43:31 pm »

1x1 meeting zone and lots of idle time. You need your dwarves all in one big socializing orgy.

Turn off your non vital industry for the time being. Even booze! Just keep growing plump helmets. They won't mind because they'll all be ecstatic making friends and talking to friends.

Everyone will get massive stat bonuses from all that talking too.

Go that for about a year and you will have quite a few relationships going.

For an added bonus, try making that tiny meeting zone under a mist generator. It doesn't make them form relationships faster, but they will be beyond ecstatic from the comforting mist.
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