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Author Topic: my ongoing list of things to polish  (Read 1495 times)

Anikki

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my ongoing list of things to polish
« on: August 01, 2008, 12:26:58 pm »

I keep this as a log of things that i stumble upon which could be different to make DF so much cooler without changing it. In other words, "polish". I'm sure everything i list here has been mentioned before. Some might already be implemented. I apologize in that case for making a redundant topic.

polish:
- Some way of saveability for starting builds. maybe only core items that are always available (logs / anvils / axes / ...)
- adjustable tile resolution. (vertical most importantly).
- 32-bit (RGBA) support for tiles
- "zoomable" minimap, maybe 4 levels (to make it more usefull)
- list items in stockpile
- list items in bin / barrel
- manage items in stockpile arbitarily or categorically (as with piles) into bins / barrels
- nameable stockpiles
- nameable bins / barrels
- colorcodeable barrels / bins (like notes)
- designation areas working across z-levels (to build staircases many levels deep with one designation)
- designate an area to mark all loose items within for dumping
- status reports distinguishing (filtering?) used from unused/owned/worn items (counts / lists), or items in piles from items somewhere else...
- dwarf general info sorted by skill level in descending order
- a button to jump to the "next" dwarf in "v" (view units) mode
- "d" designation option to "grind stones into dust" aka. "make stones disappear on location" saving the labor to haul them to a garbage dump or having 100s of dumps all over the place.
- keep dwarves from walling themselves in ... maybe some sort of pathfinding check "if i build that wall right here, will i still be able to get away (e.g. to the meeting hall?)

engravings:
- onion-skinning - option to see a dim overlay of the level(s) below/above for easier obsessive compulsive construction of rooms / stairs / tunnels
- extended tileset to optionaly clean up multiple uses of the same tile
- further extended tileset to differentiate item state / quality / material / depth
- even furter extended tileset support to differentiate contextual location for terrain (as it is now for example with constructed walls)
- ultra evil bankrobber goblins / kobolds that can dig tunnels into my duke's bedroom to invade or steal his legendary cabinet. (to make invincible forts much more difficult.
« Last Edit: August 04, 2008, 10:53:56 am by Anikki »
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Pexxithan

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Re: my ongoing list of things to polish
« Reply #1 on: August 01, 2008, 02:42:26 pm »

- designate an area to mark all loose items within for dumping

This is already in the game. [39e] at least.
d -> b -> d
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Davion

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Re: my ongoing list of things to polish
« Reply #2 on: August 01, 2008, 02:56:06 pm »

- "zoomable" minimap, maybe 4 levels (to make it more usefull)

This would be nice, especially if it incorporated the map that is already there when you Tab as the maximum "zoomed-out" level. Then there wouldn't be a need for the map hugging the main menu and taking up space. 
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Anikki

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Re: my ongoing list of things to polish
« Reply #3 on: August 04, 2008, 10:41:10 am »

added:
- status reports distinguishing (filtering?) used from unused/owned/worn items (counts / lists), or items in piles from items somewhere else...
- dwarf general info sorted by skill level in descending order
- a button to jump to the next dwarf in "v" (view units) mode
- "d" designation option to "grind stones into dust" aka. "make stones disappear on location" saving the labor to haul them to a garbage dump or having 100s of dumps all over the place.
- keep dwarves from walling themselves in ... maybe some sort of pathfinding check "if i build that wall right here, will i still be able to get away (e.g. to the meeting hall?)
« Last Edit: August 04, 2008, 10:51:20 am by Anikki »
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