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Author Topic: A Merchant Problem  (Read 675 times)

betamax

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A Merchant Problem
« on: August 03, 2008, 08:43:10 am »

I've recently started a new fort, and in it I dug out an area to hold the trade depot, however, when autumn came around, it was still full of rocks,  so I just built the depot outside the main entrance. The wagons came, we traded, and when we had finished, the area inside had been cleared.
So, I decided to re-build the depot inside, and destroyed the first depot. The problem was that the merchants were still in the depot at the time. Here's what happened:
All of their items were dropped on the ground, so I now have some nice steel plate mails, weapons, various animals and foods, etc.
A macedwarf and one merchant left.
The remaining merchants, wagons and guards are on the same spot, even though the new depot has been built. It's now spring and they haven't moved.

The cool thing is that I now have 2 marksdwarf guards stationed outside my front entrance permanently.
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Dadamh

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Re: A Merchant Problem
« Reply #1 on: August 03, 2008, 09:27:13 am »

I've recently started a new fort, and in it I dug out an area to hold the trade depot, however, when autumn came around, it was still full of rocks,  so I just built the depot outside the main entrance. The wagons came, we traded, and when we had finished, the area inside had been cleared.
So, I decided to re-build the depot inside, and destroyed the first depot. The problem was that the merchants were still in the depot at the time. Here's what happened:
All of their items were dropped on the ground, so I now have some nice steel plate mails, weapons, various animals and foods, etc.
A macedwarf and one merchant left.
The remaining merchants, wagons and guards are on the same spot, even though the new depot has been built. It's now spring and they haven't moved.

The cool thing is that I now have 2 marksdwarf guards stationed outside my front entrance permanently.


Yeah, this bug has been around for a while.  I noticed it recently as well.

It's free stuff but also pretty much a cheat-ish exploit.
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Kogan Loloklam

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Re: A Merchant Problem
« Reply #2 on: August 03, 2008, 09:38:15 am »

I've got my own merchant problem. The elf traders go insane too quickly. Look at what happened when the elves were trapped until late spring.
Spoiler (click to show/hide)

Kobolds send ambushes to my fortress, both because of the constant goblin ambushes, and because of insane merchants. My 20 dwarves of this no-immigration fort just can't keep the outside clean enough.
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Ubersoldat

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Re: A Merchant Problem
« Reply #3 on: August 03, 2008, 09:53:06 am »

The remaining merchants, wagons and guards are on the same spot, even though the new depot has been built. It's now spring and they haven't moved.

The cool thing is that I now have 2 marksdwarf guards stationed outside my front entrance permanently.

They're going to go insane and kill each other/you.
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betamax

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Re: A Merchant Problem
« Reply #4 on: August 03, 2008, 10:02:46 am »

It's now summer of the second year, and I haven't had any immigrants yet. Neither have I seen a child-snatcher, thief, etc. I suppose it's not a bad thing, but I'm worried about the lack of immigrants. Do you think this is due to the bug, or just bad luck?

Edit: One of the horses attached to the wagon has given birth to foals.
« Last Edit: August 03, 2008, 10:07:52 am by betamax »
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