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Author Topic: [Suggestion] "Container" Traps  (Read 669 times)

Mechanoid

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[Suggestion] "Container" Traps
« on: August 19, 2006, 08:55:00 pm »

quote:
Originally posted by Zereth:
<STRONG>
Plus isn't the Alchemy workshop not very useful at the moment? You could use it to brew nerve gas and make traps with it!</STRONG>

Gave me the idea of having a new "Container" trap type, where something which could be lethal would be placed into a container-type trap which is made of glass/metal. Then, when the glass is shattered or metal is ruptured, the container's contents are released.

This would open up a whole range of abilities for killing enemy invaders; imagine sticking a rottable food object inside one of these container traps, and then when the trap is triggered, a sickening miasma (causes vomiting) comes spewing out. Or like Zereth suggested; create a potent toxic gas in the Alchemists workshop and place it into one of these container traps.

Even water and lava could be used to rust iron objects like in ADOM or cause severe burns/death by molten-rock cremation, as well as placing a pool of water/lava when the trap is triggered (which has to be cleaned up/scraped off the floor after it's cooled to stone)

[ August 19, 2006: Message edited by: Mechanoid ]

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Janne Joensuu

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Re: [Suggestion] "Container" Traps
« Reply #1 on: August 20, 2006, 02:38:00 am »

quote:
Originally posted by Mechanoid:
<STRONG>

Gave me the idea of having a new "Container" trap type, where something which could be lethal would be placed into a container-type trap which is made of glass/metal. Then, when the glass is shattered or metal is ruptured, the container's contents are released.

This would open up a whole range of abilities for killing enemy invaders; imagine sticking a rottable food object inside one of these container traps, and then when the trap is triggered, a sickening miasma (causes vomiting) comes spewing out. Or like Zereth suggested; create a potent toxic gas in the Alchemists workshop and place it into one of these container traps.

Even water and lava could be used to rust iron objects like in ADOM or cause severe burns/death by molten-rock cremation, as well as placing a pool of water/lava when the trap is triggered (which has to be cleaned up/scraped off the floor after it's cooled to stone)

[ August 19, 2006: Message edited by: Mechanoid ]</STRONG>


If the water container was big enough, the water could push the target off to a certain direction... towards the three pressure traps, for instance.

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Janne )`*

Slime

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Re: [Suggestion] "Container" Traps
« Reply #2 on: August 20, 2006, 03:21:00 am »

Actually, these are pretty nice ideas. Alchemy could be used for lots of things.

Toxins
Antiseptic(Helps heal wounds a little faster)
Poison weapons, and then poison weapon TRAPS!

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