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Author Topic: Working off depression  (Read 507 times)

Tacroy

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Working off depression
« on: July 31, 2008, 03:29:41 pm »

My craftsdwarf just had three or four or five masterpieces stolen by some monkeys when I wasn't looking. He kind of went off the deep end for a while, and realizing that I didn't really need those stone crafts in the first place I put him to work making furniture. After quite a few tantrums and almost a year of moping, his mood improved.

What I noticed, however, was that his mood improved almost as soon as he changed from being a stone crafter to being a mason.

My suggestion is this: the bad thought from art defacement should be reduced in magnitude if the art that's being defaced isn't the dwarf's primary skill. After all, would a mechanic feel as bad if one of his masterpiece statues was destroyed by accident?

This would also lead to a more realistic way of working off bad moods; if you can get a dwarf to get good enough at another skill, the bad thoughts will fade - just like when people suffer a traumatic experience in their current line of work, and find another one that takes their mind off it.
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Idiom

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Re: Working off depression
« Reply #1 on: July 31, 2008, 04:05:43 pm »

This sounds like a good idea actually. Makes sense, and would be rather useful to prevent tantrum spirals.

Thumbs up.

Would Dwarve's whose loved ones are killed by hostiles be motivated to join the armed forces?
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Draco18s

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Re: Working off depression
« Reply #2 on: July 31, 2008, 07:47:35 pm »

Would Dwarve's whose loved ones are killed by hostiles be motivated to join the armed forces?

Berzerk never made sense to me.   "RAHHHHH!  STUPID GOBLIN KILLED MY MOTHER!  YOU!  MASON, DIE!  OM NOM NOM NOM!"
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