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Author Topic: version 21.100.19a  (Read 867 times)

Grue

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Re: version 21.100.19a
« Reply #15 on: August 17, 2006, 08:11:00 am »

Just generated local map BMP.

Holy crap it's HUGE.

75 Megabytes, to be more precise.

The image looks rather corrupted, with the top half consisting of random color pixels and the bottom half actually displaying my fortress. Looks like this feature is rather buggy.

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subject name here

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Re: version 21.100.19a
« Reply #16 on: August 17, 2006, 08:29:00 am »

You can try converting the map to a GIF, that shrunk it down to one meg for me with no noticible loss of qaulity.

Toady One

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Re: version 21.100.19a
« Reply #17 on: August 17, 2006, 01:47:00 pm »

Just curious, how much memory/video memory do you have?  There could be some issue with that, though probably not.  I'm not sure what kind of specs are required for these things, but I didn't have time as of yet to break the image saving into small manageable chunks that are glued together as it saves the image, or something like that.
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The Toad, a Natural Resource:  Preserve yours today!

Beowulf

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Re: version 21.100.19a
« Reply #18 on: August 17, 2006, 04:09:00 pm »

quote:
Every menu selection that uses the "n" key has been replaced with "Shift + R Menu", whatever that is.

Aha so it's 'n'. Anyway same here.
And I haven't kept any old init stuff.
I thought it came from me starting to make use of keybinding, though (euro 'qwertz' kb) but now I guess that's not the case.
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GauHelldragon

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Re: version 21.100.19a
« Reply #19 on: August 17, 2006, 10:25:00 pm »

If people are so concenred about "save-scumming", then why not just have it backup the old save game right before saving, and then once the save is complete ( and checks out ok ), the backup is deleted automatticaly.
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