Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Not really a GAMEPLAY question...  (Read 1994 times)

weenog

  • Bay Watcher
    • View Profile
Not really a GAMEPLAY question...
« on: March 18, 2014, 12:49:27 pm »

Something in these images speaks to me, and it reminds me: I know there's a way to enable proper bearded dwarven women, but I can't remember how it's done.  What do I need to do to make that happen?
Logged
Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

Manveru Taurënér

  • Bay Watcher
    • View Profile
Re: Not really a GAMEPLAY question...
« Reply #1 on: March 18, 2014, 01:04:51 pm »

DF folder > raw > objects > creature_standard, then ctrl+f beard and you'll find this part:

[CASTE:FEMALE]
      The gender tag lets it know how breeding works.
      [FEMALE]
      [MULTIPLE_LITTER_RARE]
      To add beards, put square brackets around the following:
      BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS





Logged

Talvieno

  • Bay Watcher
  • Hello, Death. How's life?
    • View Profile
Re: Not really a GAMEPLAY question...
« Reply #2 on: March 18, 2014, 01:41:52 pm »

I'm somewhat surprised that there's no Beardpunzel.
Logged
Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

weenog

  • Bay Watcher
    • View Profile
Re: Not really a GAMEPLAY question...
« Reply #3 on: March 18, 2014, 02:32:14 pm »

Thanks.
Logged
Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

weenog

  • Bay Watcher
    • View Profile
Re: Not really a GAMEPLAY question...
« Reply #4 on: March 18, 2014, 04:07:54 pm »

If I change that setting and load an existing fortress, will the ladies begin to grow into their hairy heritage?  What about new dwarfs (migrants, newborns, or both)?
Logged
Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

Manveru Taurënér

  • Bay Watcher
    • View Profile
Re: Not really a GAMEPLAY question...
« Reply #5 on: March 18, 2014, 04:25:44 pm »

Not sure but I think so? You'd have to change it in the same file in your save folder though :>
Logged

weenog

  • Bay Watcher
    • View Profile
Re: Not really a GAMEPLAY question...
« Reply #6 on: March 19, 2014, 04:16:31 pm »

Awww. Changed settings in the main file and the associated save folder file, and my lady dwarfs are still bald from the ears down. :(
Logged
Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

Boltgun

  • Bay Watcher
  • [UTTERANCES]
    • View Profile
Re: Not really a GAMEPLAY question...
« Reply #7 on: March 20, 2014, 03:21:58 am »

Awww. Changed settings in the main file and the associated save folder file, and my lady dwarfs are still bald from the ears down. :(

You should get 'body parts are misaligned, rebuilding' kind of errors in the errorlog. This means that the beard was added, but they still need to grow those and I can't quite understand how the game handles hair growth.
Logged