Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Boulders??  (Read 979 times)

L0rd_ZOD

  • Bay Watcher
    • View Profile
Boulders??
« on: July 22, 2008, 10:42:33 pm »

Why don't we have them Boulder Traps yet?

You know like Indiana Jones type ones.

Like as in trap wise which follow a path eventual stoping ect.
This could be very enjoyable.

Goblin #1: *sneak sneak sneak snap* ???

Goblin #2:Umm what sneak sneak sneak snap?

Goblin #1:Im confused...

*snap click click click boom*

Goblin Guard #1, Has Been Crushed
Goblin Guard #2, Has Been Crushed
Goblin Guard #1, Has Bleed To Death
Goblin Guard #2, Has Died

This Could be potentially Intresting and/or useful >:)
Logged

Align

  • Bay Watcher
    • View Profile
Re: Boulders??
« Reply #1 on: July 23, 2008, 06:37:01 am »

They need to follow paths too, and be just as risky as in Dungeon Keeper. If it rolls the wrong way, whoops, there went a barracks-full of warriors.
Logged
My stray dogs often chase fire imps back into the magma pipe and then continue fighting while burning and drowning in the lava. Truly their loyalty knows no bounds, but perhaps it should.

RavingManiac

  • Bay Watcher
    • View Profile
Re: Boulders??
« Reply #2 on: July 23, 2008, 08:30:10 am »

They should allow you to place stone-fall traps on ramps and link them to levers.

Problem solved
Logged
Thief:"Quiet kitty, Qui-"
Cat:"THIEF! Protect the hoard from the skulking filth!"
The resulting party killed 20 dwarves, crippled 2 more and the remaining 9 managed to get along and have a nice party.