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Author Topic: Conserve bags! Every seed doesn't need it's own!  (Read 796 times)

Aqizzar

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Conserve bags! Every seed doesn't need it's own!
« on: July 21, 2008, 03:49:12 am »

I'm trying to start up a glass furnace, as I'm want to do, and I'm running into the same difficulty I always have when trying to maintain a robust glass industry or process quarry bushes.  I have no useable bags.

Oh, I've got lots of bags per se, but every last one of them and every new one I make is sucked into the bag devouring maw of my seed stockpile.  It's just a tile, marked to hold one barrel and nothing but seeds, and in that barrel is every bag I own, each holding one unit of plump helmet spawn.

And I know it's not dumb pathfinding either.  Sometimes, I can wring some bags loose and I'll see them wind up in the furniture warehouse.  It's on the other side of the fortress.  The seed tile is in the middle of the farm/kitchen area.  But when I brew some plants, I'll see another line of dwarves, each carrying one seed, going all the way across the fort to the empty bags, putting that one seed in, pausing, then carting the bag back to the farms.

Eventually I resort to dumping the seeds and filling them with sand, but every once in while the process goes back to normal and I have to do it again.  And I don't like having to exploit the game's logic to make my dwarves do something perfectly sensible, which they know and I know (and they know I know they know) they're quite capable of doing.  (Yeah, the seed stockpile is kind of an exploit, but it's a much more realistic one.)

In summation, my suggestion is that dwarves storing seeds always look for a bag already holding type-appropriate seeds that isn't full, before looking for an new empty bag to put seeds in.
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Alenth Eneil

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Re: Conserve bags! Every seed doesn't need it's own!
« Reply #1 on: July 21, 2008, 04:03:51 am »

Reserved bags would be nice too.
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Anjey aka PM

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Re: Conserve bags! Every seed doesn't need it's own!
« Reply #2 on: July 21, 2008, 07:22:54 am »

Set maximum barrels for your seeds stockpile to 0. Then you'll have 1 bag for 1 stockpile square and it will be filled with seeds
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Re: Conserve bags! Every seed doesn't need it's own!
« Reply #3 on: July 21, 2008, 11:39:12 am »

I think the easiest way to deal with this (as a placeholder until Toady wants to work on stack combining) is to to temporarily prevent seeds from being placed in bags. A barrel does just as well (actually better) and the # of barrels used is limited by the stockpile size.

However a reserve bags method might work just as well.

R1ck

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Re: Conserve bags! Every seed doesn't need it's own!
« Reply #4 on: July 21, 2008, 01:37:08 pm »

You could also try setting different seed types to be cooked. Hopefully then your cookdwarves would come and grab that
one seed and make it into a +Plump Helmet Spawn Roast+.
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Mephansteras

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Re: Conserve bags! Every seed doesn't need it's own!
« Reply #5 on: July 21, 2008, 02:21:21 pm »

This falls into the stack management area, I think. Seeds of the same type should all be consolidated into one bag. Same way bolts need to be consolidated.

Hopefully Toady will get around to this sometime soon.

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Techhead

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Re: Conserve bags! Every seed doesn't need it's own!
« Reply #6 on: July 21, 2008, 03:12:59 pm »

The annoying bit is, there are no stacks of seeds.
Just seed. Seed. Seed. And seed.
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penguinofhonor

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Re: Conserve bags! Every seed doesn't need it's own!
« Reply #7 on: July 21, 2008, 05:46:05 pm »

Set maximum barrels for your seeds stockpile to 0. Then you'll have 1 bag for 1 stockpile square and it will be filled with seeds

There's one problem, though: this will only stop them from taking the bags back to the stockpile. Now you'll have bags with a single seed in them strewn about your fortress.
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LeoLeonardoIII

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Re: Conserve bags! Every seed doesn't need it's own!
« Reply #8 on: July 21, 2008, 06:40:30 pm »

My solution was to offer a seed stockpile that allows zero barrels, and is just large enough to accomodate one bag for every seed type. I don't micromanage it, so it's possible that I end up with all six tiles filled with plump helmet spawn bags, leaving the sun berry seeds lying around randomly. But it works better than you'd think. Typically almost all my seeds end up in there.

Oh and of course, forbid seeds from your food stockpiles.
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