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Author Topic: [39d] general seed mayhem  (Read 537 times)

Neskiairti

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[39d] general seed mayhem
« on: July 24, 2008, 06:11:36 am »

this isnt so much a bug as a 'feature' if there is a free bag anywhere.. a random dwarf will put a seed in it (one seed, might later have 2.)

I'm trying to curb this.. by putting one bag for every seed type, and dumping these bags without barrels in a stockpile.. of course.. one little mistake, the bags go in a barrel.. and then multiple bags start building up again.. being thrown in that barrel instead of just in bags.. and you CANT no matter what, get the bags out of that barrel.

so all my extra bags, right now, are forbidden (since one bag of seeds got placed in a random barrel when i was making a new seed stockpile, and it took only 2 seconds before I set it to 0 barrels.. but in that time.. poof)

this really does need to be fixed.. it makes using bags for things other than seeds almost impossible.. such as sand for glass.. or quarry leaves.. and so forth.
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thirqual

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Re: [39d] general seed mayhem
« Reply #1 on: July 24, 2008, 08:49:08 am »

I found a tricky, but efficient way to curb that : for every type of plant my dwarves grow, as soon as the corresponding field is full of =, I tell the cook to use only the remaining seeds of this type. If your growers are not too bad, you will get back enough seeds from processing/brewing (and of course you shouldn't cook the plants). On my current fortress with a quarry bush roast, a dyeing, and a glass industry(ies ? excuse me, english is not my mother language), and 75 dwarfs, I need 25 bags with this method and have no problem about all of them being used at any moment.
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Neskiairti

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Re: [39d] general seed mayhem
« Reply #2 on: July 24, 2008, 08:21:13 pm »

not a bad idea.. though still awkward.. :P
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