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Author Topic: Dwarf Fortress 0.28.181.39d Released  (Read 14023 times)

Cthulhu

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #15 on: July 23, 2008, 01:42:04 pm »

Does anyone else have a folder from Freespace 2 in their Data folder?
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Shoes...

LegacyCWAL

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #16 on: July 23, 2008, 01:55:46 pm »

Yay for bug fixes!  ;D
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HIDE THE WOMEN AND DROWN THE CHILDREN, THE BARON HAS ARRIVED.

revlob

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #17 on: July 23, 2008, 02:45:04 pm »

 :D Find desired location is exactly what I wanted!

 :D
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Avelon

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #18 on: July 23, 2008, 02:48:30 pm »

Toady?

I love you. I wish to bear your children. Curse my manhood. Curse it, I say! =(

Seriously, my 3 most wanted features all just got implemented.

Avelon has been ecstatic lately. He had a fine drink recently. He admired a masterful game recently. He slept in a royal bedroom recently. He had a fine meal lately. He made a friend lately. He admired own fine door lately. He has been satisfied at work lately.
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Is God willing to prevent evil, but not able? Then he is not omnipotent.
Is he able, but not willing? Then he is malevolent.
Is he both able, and willing? Then whence cometh evil?
Is he neither able nor willing? Then why call him God? - Epicurus

Terratoch

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #19 on: July 23, 2008, 04:49:10 pm »

2 versions in 1 month toady's on a bender.
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Areyar

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #20 on: July 23, 2008, 07:30:15 pm »

(*) added various detailed map export options (elevation, temperature, etc.)
(*) made the generator skip more of the minimum reject values if presets are present
(*) made the generator pop up helpful windows after many rejects and give an option to continue, abort, allow that reject type, or allow all rejects

OH yeah, this is really good.
I'm gonna make a masterwork map of a nice world....or region :D
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My images bucket for WIPs and such: link

Reasonableman

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #21 on: July 23, 2008, 09:30:46 pm »

Goddamn Toady, if every game developer worked as hard and as quickly as you do, we'd be living in holodecks and be surrounded by photonic women right now.


Or men, if that's your preference.
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Forumsdwarf

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First Bug Report for 0.28.181.39d (sorry)
« Reply #22 on: July 23, 2008, 11:04:21 pm »

When you designate test shafts your miners will dig the top level then go idle.

If you re-designate the next layer of up/down stairway it gets the miners working again.

Note that the designation isn't disappearing; it's just not being acknowledged by the miners until you re-designate.

It is also true that sometimes if you have multiple test shafts designated and you re-designate the next level of one the miners will start work on the next level of all of them, then go idle.

I'm guessing this bug is a result of a slightly too aggressive speed optimization for inaccessible areas.  If so, re-checking the accessibility of inaccessible areas after a dig might fix the problem.
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MaxVance

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #23 on: July 24, 2008, 12:42:36 am »

A site finder? Guess I can stop ranting about the evils of Regional Prospector, then.
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muwahahaha

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #24 on: July 24, 2008, 01:09:50 am »

Engraved on the wall is an image of a Toady One the Great and a The people of the world, the The people of the world are worshipping the Toady One the Great. This image relates to the ascension of Toady One the Great to godhood after releasing yet another great bugfix in the late winter of 2008.

All praise the Great One!
Thanks Toady

By the way, I'm in the southern hemisphere so it's winter here, so don't post about how its nice and warm and sunny up there.
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Makrond

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #25 on: July 24, 2008, 02:10:59 am »

Wow... you seem to have fixed several irksome issues that have been in the game for a while with this one...

Gratz, kewl, other random stupid people talk for 'Awesome! New version!'
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Reasonableman

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #26 on: July 24, 2008, 03:21:51 am »

Just try to imagine a world where other developers were like Toady.

"Oh, Crysis is lagging excessively on even the latest hardware? Lemme look at your game for ten minutes."

Ten minutes later-

"Problem solved. You now get about 10-20 FPS better, at least."

"Goodness, a bug that causes your specific CPU and graphics card combination to corrupt your savegames? Well, send it to me."

One upload and download later-

"Here's a new patch to fix that. And it adds the ability to make your CD drive cook miniature pizzas out of air and HOPE."
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XmasApe

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #27 on: July 24, 2008, 03:37:31 am »

Just try to imagine a world where other developers were like Toady.

"Oh, Crysis is lagging excessively on even the latest hardware? Lemme look at your game for ten minutes."

Ten minutes later-

"Problem solved. You now get about 10-20 FPS better, at least."

"Goodness, a bug that causes your specific CPU and graphics card combination to corrupt your savegames? Well, send it to me."

One upload and download later-

"Here's a new patch to fix that. And it adds the ability to make your CD drive cook miniature pizzas out of air and HOPE."
Well, they are. Games like Crysis are finished, optimized, THEN sold.
Free alphas are different.
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HungryHobo

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #28 on: July 24, 2008, 04:52:32 am »

Well, they are. Games like Crysis are finished, optimized, THEN sold.
Free alphas are different.

never the less, toady is a machine! I've coded up enough apps to know how much work it takes to make a dent in even a moderate buglist.
Now keep in mind that he keeps adding large sections to the game and it's stunning that it works as well as it does.
Now I think it's a good thing that he doesn't care much about the graphics, although making one of the prettier tilesets the standard might help get new players in but the fact that people have written programs to take in a save and output a pretty 3d map just goes to show what this game could become.
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XmasApe

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Re: Dwarf Fortress 0.28.181.39d Released
« Reply #29 on: July 24, 2008, 05:01:02 am »

Well, they are. Games like Crysis are finished, optimized, THEN sold.
Free alphas are different.

never the less, toady is a machine! I've coded up enough apps to know how much work it takes to make a dent in even a moderate buglist.
Now keep in mind that he keeps adding large sections to the game and it's stunning that it works as well as it does.
Now I think it's a good thing that he doesn't care much about the graphics, although making one of the prettier tilesets the standard might help get new players in but the fact that people have written programs to take in a save and output a pretty 3d map just goes to show what this game could become.

Oh, no question the man produces code at a prodigious rate. I'm entirely impressed with it.
It's simply ungenerous to suggest professional programmers don't care about fixing their work, because the bugs the end user community reports to them slipped through hundreds of hours of playtesting and bug-fixing. Toady is still building the frame of the house and keeping out the wildlife; getting the mites out of the air ducts won't be for many more releases.
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