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Author Topic: Glass Hints  (Read 1676 times)

Sparks

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Glass Hints
« on: July 16, 2008, 10:33:32 am »

Hi, For a while I've been wanting to start a glass fortress challenge, that is, make anything that can be out of glass, and relies almost entirely on glass for trade goods and such. Can anyone give me any hints for a good set up? Starting skills? Workshop layouts? hauling patterns?
I know i need to start in a location with at magma, and at least some sand, but what would be the easiest way to get bags>
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tp12

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Re: Glass Hints
« Reply #1 on: July 16, 2008, 10:37:44 am »

bags are made from (pig tail) cloth.
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Untill recently, before stocks ran out, it rained cats and dogs in my fortress...

Bromor Neckbeard

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Re: Glass Hints
« Reply #2 on: July 16, 2008, 10:40:51 am »

Whenever I embark on a desert, I always see tons of camels running around.  Butchering these not only gets you more meat than your dwarves can ever eat, but also supplies you with all the leather you'll ever need to make sand bags.
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Joseph Miles

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Re: Glass Hints
« Reply #3 on: July 16, 2008, 10:43:22 am »

Bring bags with you, one or two should be good. Make a magma (Insert relevant furnace here) and set it on repeat for sand collection and making green glass blocks. Make sure to start off with a good miner, and any glassmaker. Eventually the glassmaker will have a lot of glassmaking XP from making the glass blocks, so you'll get higher quality items from them. Also remember, mechanisms can't be made out of glass so you'll need some stone(Unless you're gonna edit the raws.) It's also a good idea to have some asheries around so you can get potash, then make a magma (Insert relevant furnace here) so you can make that into pearlash if you want clear glass or crystal glass. Also make sure to have some wood available so you can get the wood to make the ash to make the potash to make the pearlash to make the better glass. Beaches with magma are usually a good place, plenty of sand, some trees(If you have a more inward area) and a water supply, if you get your pumps going. Not sure about hauling, I never bothered with it. Hope that helps!

I see while I was typing this two people posted, in response: Making leather bags is also possible, kill a kitten, use their skin. Catsplosions become useful. And, leather is easier to make than cloth for bags.
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Dwarfu

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Re: Glass Hints
« Reply #4 on: July 16, 2008, 10:49:10 am »

Bags can be made out of leather and silk as well.  The gobbo babysnatchers will bring their bags, so kill them for an extra one here & there.  You can also order bags from the caravans.

Do you have access to magma & sand?  If so, green grass is basically free.  You'll need a craftsdwarf with glassmaking and a kiln to make raw glass.  Several workshops will then use it to make items - blocks, furniture, etc.

To make clear glass, you'll need a wood furnace (woodburning) and ashery (potash making) in addition to the above.

Log -> wood furnace = ash -> ashery = potash -> kiln = pearlash -> glass furnace + sand = raw clear glass.

For crystal glass, you'll need all the above and rock crystal (a gem).
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Neoskel

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Re: Glass Hints
« Reply #5 on: July 16, 2008, 10:50:33 am »

Personally, i can't get myself to use green glass. It just feels so..cheap.

Guess you could call it the emerald city instead of the glass city.
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Joseph Miles

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Re: Glass Hints
« Reply #6 on: July 16, 2008, 01:01:20 pm »

Yeah, it really is cheap =/ I'm being forced to do it though, there simply isn't enough wood for a full glass CITY.
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LeoLeonardoIII

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Re: Glass Hints
« Reply #7 on: July 16, 2008, 04:51:25 pm »

I typically buy seed bags from the traders and cook the aboveground seeds into meals. I end up with a lot of bags.
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Brdn666

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Re: Glass Hints
« Reply #8 on: July 16, 2008, 05:08:39 pm »

If you request cloth, you can easily get loads of cloth from traders. Leather is cheaper, which is easier to trade for, but you can get rope reed cloth from the elves too. Don't waste money on 600+ monies cloth!
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Benitosimies

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Re: Glass Hints
« Reply #9 on: July 16, 2008, 05:54:36 pm »

Ordering donkey leather bags and pearlash from the caravans is the way to go.
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Brdn666

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Re: Glass Hints
« Reply #10 on: July 16, 2008, 06:19:45 pm »

I like requesting of cloth because
1) You can get potentially more bags
2) You can use the cloth for other things too
3) Training of clothesmakers
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Alfador

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Re: Glass Hints
« Reply #11 on: July 16, 2008, 06:45:32 pm »

Personally, i can't get myself to use green glass. It just feels so..cheap.

Guess you could call it the emerald city instead of the glass city.

I tell you what, I'm not making a green glass fortress above ground, because I already live and work in Seattle. ;D
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Techhead

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Re: Glass Hints
« Reply #12 on: July 16, 2008, 08:36:55 pm »

I actually think that it is possible to order all of the following from traders:
Wood, Ash, Lye, Potash, & Pearlash.
Order tons and but it all.
Burn wood into ash, make ash into potash, make lye into potash, and make potash into pearlash.
But I could be wrong.
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Havlock

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Re: Glass Hints
« Reply #13 on: July 16, 2008, 11:24:19 pm »

I think I've found a good location to build a "glass fortress" on, just follow these directions.

Insert the following code into your world_gen.txt file, then use it to gen up a world, making whatever non-geographic-altering settings you want to it. Once made, go to the ocean on the west side of the map, and look for a chain of three volcanic islands right near the west edge of the world. The island you want is the furthest south of the three. On that island is a volcano, red, yellow, and black sand, and, if you go to the maximum fortress size, beaches on three sides of the fort. So try it out and let us know what you think.

Code: [Select]
[WORLD_GEN]
[TITLE:SANDY]
[SEED:2320224796]
[HISTORY_SEED:2906076323]
[NAME_SEED:4157670800]
[DIM:257:257]
[END_YEAR:1000]
[BEAST_END_YEAR:2:50]
[END_YEAR:1000]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:10:400:1600:1600]
[RAINFALL:0:100:400:400]
[TEMPERATURE:0:100:800:800]
[DRAINAGE:0:100:400:400]
[VOLCANISM:35:100:1600:1600]
[SAVAGERY:0:100:400:400]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[GOOD_SQ_COUNTS:100:1000:2000]
[EVIL_SQ_COUNTS:100:1000:2000]
[PEAK_NUMBER_MIN:200]
[OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:200]
[REGION_COUNTS:SWAMP:256:3:3]
[REGION_COUNTS:DESERT:408:4:4]
[REGION_COUNTS:FOREST:3096:9:9]
[REGION_COUNTS:MOUNTAINS:16512:20:20]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:1064:5:5]
[REGION_COUNTS:HILLS:8256:13:13]
[EROSION_CYCLE_COUNT:100]
[RIVER_MINS:800:800]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVE_MAX_SIZE:500]
[MOUNTAIN_CAVE_MIN:200]
[NON_MOUNTAIN_CAVE_MIN:100]
[ALL_CAVES_VISIBLE:0]
[TOTAL_CIV_NUMBER:10]
[TOTAL_CIV_POPULATION:-1]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:4128:16512:12384]
[RAIN_RANGES:8256:16512:8256]
[DRAINAGE_RANGES:8256:16512:8256]
[SAVAGERY_RANGES:8256:16512:8256]
[VOLCANISM_RANGES:0:16512:16512]
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