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Author Topic: Graphics and tilesets, i need help  (Read 1283 times)

Graylord

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Graphics and tilesets, i need help
« on: March 29, 2009, 11:55:29 am »

I can't make them work, i have tried going through the wiki tut, but the game always ends up black.
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Creamcorn

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Re: Graphics and tilesets, i need help
« Reply #1 on: March 29, 2009, 12:44:43 pm »

For the most part they need to be saved as a certain file format, I'm not entirely sure what they are but I'm sort of sure that they are 24bit .bmp .
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Graylord

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Re: Graphics and tilesets, i need help
« Reply #2 on: March 29, 2009, 01:17:16 pm »

They already are by default, i am trying to use the Dystopian Rhetotic here: http://dwarf.lendemaindeveille.com/index.php/Graphics_sets
Aswell as Tigrex's here: http://dwarf.lendemaindeveille.com/index.php/List_of_user_character_sets

Here is what i changed in the init.txt
Code: [Select]
[WINDOWEDX:1280]
[WINDOWEDY:400]
[FONT:Tigrex3d.bmp]
Code: [Select]
[GRAPHICS:yes]
[GRAPHICS_WINDOWEDX:1280]
[GRAPHICS_WINDOWEDY:400]
[GRAPHICS_FONT:dwarves2.bmp]
[GRAPHICS_FULLSCREENX:1280]
[GRAPHICS_FULLSCREENY:800]
[GRAPHICS_FULLFONT:dwarves2.bmp]
[GRAPHICS_BLACK_SPACE:YES]

Edit: I just tried using red jack's instead and it worked fine! The problem is that it swaps some letters out with sprites...
So i tried balal's but got the same error as with the first one, anyone knows why?
« Last Edit: March 29, 2009, 01:30:44 pm by Graylord »
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Vucar Fikodastesh

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Re: Graphics and tilesets, i need help
« Reply #3 on: March 29, 2009, 01:59:33 pm »

[GRAPHICS:yes] should be [GRAPHICS:YES]. Case matters.
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Graylord

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Re: Graphics and tilesets, i need help
« Reply #4 on: March 29, 2009, 02:25:34 pm »

I just edited the code to how it was when i tried to use the pack. They are at the game.
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