When one starts a new game of Dwarf Fortress, the program begins the rather lengthy and complex task of creating a new region in which the simulation will be played. Elevations are created, rivers are run, lakes are formed, vegitation is grown, terrain is verified, wildlife is imported and legends are recounted all by an invisible crew of perfectionist gnomes who play music all the while and reject nearly every attempt until they get it just so. Then, when they are finally satisfied, a downloadable bitmap of this completely unique world is made available to view. I have done it twice now, once on each computer, and each time the map is very immense, very unique and very impressive.
Next, one begins the game in dwarf fortress mode and without fail there is as sense of sameness rather than uniqueness. There is the same vertical division of cliff wall separating an underground to be carved on the right from an open wild area to the left. In the open wild area there are a river, plants, and ponds while on the right there is a mountain that needs carving and always conceals an underground river about two screens to the right. My question is this:
Why go to all the trouble to create this amazingly complex world when the game is first played, if every game is virtually identical?
How does the immense bitmap of the world relate to the reality that one experiences when playing the simulation itself?
I suppose the huge bitmap world might only be relevant to adventure mode, (which I haven’t really played much, yet,) but I couldn’t figure out where I was on the bitmap when I was doing that either.
The game itself is awesome by the way. I expect it will be eating up a good many hours of my leisure time in the next few months.