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Author Topic: The pocket world that never was!  (Read 875 times)

Joseph Miles

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The pocket world that never was!
« on: July 04, 2008, 01:09:52 am »

So, I'm trying to make a pocket world so I can get a project that just failed working(Killing a human town with goblins.) World gen is going right now, 37k rejected regions. 0 accepted regions. Random seed. The world REFUSES to gen.

Edit: After about an hour of world gen I've decided the world must die. The end result: 109212 rejected regions, 0 accepted.
« Last Edit: July 04, 2008, 01:52:12 am by Joseph Miles »
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Cog - He's the new Urist.
Yes they are a bunch of drunken unstable retards, but they're MY drunken unstable retards, and I will take care of them.
It could be worse, that cat could be alive.

Draco18s

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Re: The pocket world that never was!
« Reply #1 on: July 04, 2008, 01:57:06 am »

There's an existing bug where world parameters don't get cleared right.  Was this the first, or second attempt at world gen from program start?
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Joseph Miles

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Re: The pocket world that never was!
« Reply #2 on: July 04, 2008, 02:02:29 am »

The one I posted was the third attempt at it.
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Cog - He's the new Urist.
Yes they are a bunch of drunken unstable retards, but they're MY drunken unstable retards, and I will take care of them.
It could be worse, that cat could be alive.

Draco18s

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Re: The pocket world that never was!
« Reply #3 on: July 04, 2008, 02:43:02 am »

Yeah, you probably saved/loaded world gen params on attempt 2. I forget what causes it, there's a couple threads.  Search "infinite rejects."
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Cryten

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Re: The pocket world that never was!
« Reply #4 on: July 04, 2008, 03:11:54 am »

Ive ran into this bug a couple of times. close dwarf fortress (not just exit world gen) and try again, I usually get it to work by the 3rd time I reset it.
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