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Author Topic: Megabeasts arn't so "mega"  (Read 3020 times)

Footkerchief

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  • The Juffo-Wup is strong in this place.
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Re: Megabeasts arn't so "mega"
« Reply #15 on: June 29, 2008, 06:40:51 pm »

Obviously we need a gigabeast.

Bah! I want terabeasts around.

As long as no one short changes me with a gigibeast I'll be happy.

[End binary/base 10 joke now]

Anyways, it would be sweet if multi-tile beasts were implemented though. Although I have a feeling they'd be impossible to code. And they might be better saved for the graphics arc.

They could be hacked in pretty easily, I bet.  Wagons are actually creatures.
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Klendt

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Re: Megabeasts arn't so "mega"
« Reply #16 on: June 29, 2008, 07:29:19 pm »

Obviously we need a gigabeast.

Bah! I want terabeasts around.

As long as no one short changes me with a gigibeast I'll be happy.

[End binary/base 10 joke now]

Anyways, it would be sweet if multi-tile beasts were implemented though. Although I have a feeling they'd be impossible to code. And they might be better saved for the graphics arc.
Haha...Yeah...Graphics. Yyyyeaaaah.
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The boundary between healthy curiosity and outright nerdiness blurs yet more...

Mercanthyr

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Re: Megabeasts arn't so "mega"
« Reply #17 on: June 29, 2008, 10:59:23 pm »

so would semimegabeasts be kilobeasts or kibibeasts?

Mmmmmm! kibbehbeasts, The tasty kind of megabeast!
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