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Author Topic: Stored Potential Energy  (Read 1599 times)

Idiom

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Stored Potential Energy
« on: June 21, 2008, 02:22:06 pm »

Right now, the power of a single dwarf pulling a lever could bring down a mountain if you rig it up right.

I suggest power requirements like the current mechanical stuff for pumps. Hang heavy stuff from rope/chains, pull the lever, it's released and axles or more rope/chains connected to whatever transfer the energy. Weights would need to be reset to use it again (another job type?). Or hook it up to your waterwheels/windmills like pumps. Or multiple dwarves pulling on a rope old-school (another job type?). Energy requirements based on size of the bridges & number of stuff attached. Requirements slightly increase the more you attach to a single lever.
« Last Edit: June 23, 2008, 09:12:49 am by Idiom »
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Align

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Re: Stored Kinetic Energy
« Reply #1 on: June 21, 2008, 02:51:32 pm »

Only if pumps can be made to produce power instead of pump, so you can use lotsa screw pumps as both a gym and a power source.


Or a separate building entirely would be fine too.
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Capntastic

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Re: Stored Kinetic Energy
« Reply #2 on: June 21, 2008, 05:30:23 pm »

The dwarf pulling down the lever in your scenario (to collapse the mountain) would most likely be utilising collapsing bits which are already charged with the kinetic energy of the mountain's mass via gravity.   So they sort of already are.
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Apegrape

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Re: Stored Kinetic Energy
« Reply #3 on: June 21, 2008, 05:31:15 pm »

Only if pumps can be made to produce power instead of pump, so you can use lotsa screw pumps as both a gym and a power source.


Or a separate building entirely would be fine too.
You should also be able to hook the 'treadmill' up to for example a catapult to increase loading time or a giant fanblade/trap component.
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Draco18s

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Re: Stored Kinetic Energy
« Reply #4 on: June 21, 2008, 07:42:26 pm »

Actually, all of the suggestions here are about storing and using potential energy.

For storing Kinetic Energy you need a flywheel, much different.
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Draco18s

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Re: Stored Kinetic Energy
« Reply #5 on: June 21, 2008, 07:44:04 pm »

Opps, accidental double post because my wifi dropped right around the time I clicked "post" and nothing happened (looked like the click was ignored, rather than a 404: !!Fox!! can not find the server)
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Capntastic

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Re: Stored Kinetic Energy
« Reply #6 on: June 22, 2008, 12:23:17 am »

Oh, good eye Dracos18.   I have no idea why I didn't catch that.   
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Draco18s

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Re: Stored Kinetic Energy
« Reply #7 on: June 22, 2008, 12:30:51 am »

Though we do still want flywheels :D
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Skizelo

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Re: Stored Kinetic Energy
« Reply #8 on: June 22, 2008, 09:05:39 am »

If only for the damage they could do...
I quite like the magical way levers work at the moment (a lever at point a can near-instantly explode a column at point b no matter the distance) and making them more realistic would be tricky and require a lot more mining.
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Draco18s

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Re: Stored Kinetic Energy
« Reply #9 on: June 22, 2008, 12:39:36 pm »

not to mention one construction per tile.

"Is...is that a wire in my way?"

"Ay yup"

"But...I was going to put my bed there."

"Sucks for you laddie, but that wire collapses the whole mountain down on the demons should they break free of our other defenses.  See, goes all the way to the Sherif's office so he can pull it if there's trouble."
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Skizelo

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Re: Stored Kinetic Energy
« Reply #10 on: June 22, 2008, 03:58:51 pm »

Though you could trace the lever to it's target, which would remove that element of terror whenever I pull a lever.
It would add a new level of micromanagement, and make people with one control room for their fortress really impressive.
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Draco18s

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Re: Stored Kinetic Energy
« Reply #11 on: June 22, 2008, 04:23:05 pm »

Yes, but you'd have a limited number of mechanisms per room, that whole "limit one construction per square" thing.
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ShadowDragon8685

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Re: Stored Kinetic Energy
« Reply #12 on: June 23, 2008, 02:38:11 am »

This is probably a lot more complicated than it should be.

Not to mention it would make the game start to suck. :(
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Idiom

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Re: Stored Potential Energy
« Reply #13 on: June 23, 2008, 09:15:04 am »

The under workings of such wouldn't get in the way of anything. Remember we have a Z axis now. It would all go in with the sewers, when those are implemented as well. It's just a bit too easy right now. This would add more guts to the fort.
« Last Edit: June 23, 2008, 09:16:48 am by Idiom »
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