First of all, wow! Someone actually replied to me in a huge thread like this. You know, everyone makes 12 page posts, completely ignoring the other posts
This never happened to me before! I'm honored.
(snip)
If you ask me, the perfect RPG is about the perfect story. I don't give a damn about graphics - in fact, I've found again and again that the more time the developers put into the graphics, the less they put into the story and gameplay. I don't care how shiny it is if the story sucks! I've found myself completely immersed in text-only, ASCII, and very low-graphics games because the story was so good. (I played Sanitarium for the first time starting late one evening and I couldn't stop until I beat it - late at night, I actually started to feel *scared*. The writing was that good.) To that end, I wish game companies would hire *writers* to write their games, and then and only then hire designers and developers and whatnot to actually build the thing. That's how the best games get made.
I think I'm going to sit on the fence on this particular issue.
On one hand, many games that I love weren't developed by a team of professionals, but rather a small group basically working in someone's basement. Take Roguelike game development for example: they're usually the efforts of less than a handful of (often just one) programmers, but, sans graphics, they're boasting the most experimental features.
The pros just aren't willing to risk money in deviating from the formula for creating "perfect" games (while nerdy kids like me have some necessary resources in abundance). The point is: I think part of the industry strategy is to use not only graphics but also story as a crutch for absolutely crippled gameplay. Graphics is mostly borrowed technology from other industries, story has been around for forever, so that leaves gameplay as the most difficult part. It's not quite like artificial intelligence and mostly exclusive to gaming, so they can't look to many sources of inspiration.
I'd rather read a book for really good story, the information comes faster. But in a game, like with graphics, a bland story can be enhanced by imagination. Gameplay is the most limiting part of a game for me.
But two things cause me to retreat back to the fence:
First, games with great story and/or graphics are good fun depending on my mood. Roguelike games are great when I'm feeling a bit bold, but they do require the effort to start playing, which I don't always want to giving. Second, I don't think roguelike developers are capable of making the "perfect" game. It would have to be an enlightened effort by professional programmers in the industry. I just hope that roguelike developers pilot the way and get some credit for their work, because I really doubt that pro game developers care about gameplay at all from what I've seen recently.
I guess that was a bit off topic.
With simplistic "random-number plus attack compared with defense" combat systems still being popular, I think it's easy to say that most games are failing in the gameplay aspect. These things are acceptable in pencil and paper games, but with CRPGs, you have immense computing resources at your fingertips!