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Author Topic: Butcherable option on refuse stockpiles  (Read 768 times)

Shades

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Butcherable option on refuse stockpiles
« on: June 20, 2008, 11:10:05 am »

Basically I want to be able to have a refuse pile near my butcher that will only have butcherable items, I don't particularly want to enable/disable 4000 different creature types each time :)

While you are at it can I have a 'food that gives bone/shell when eaten but not cooked' option for food stockpiles too, would be nice to add that to my prepared food stocks near the dining room. Alternatively just let us have the shell and bones when we make meals, either works.
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