a) Pump: Haven't gotten around to it yet. Wouldn't even know how to place one.
b) Floodgate: Have the mason build a floodgate, and have the mechanics do a couple of mechanisms (I think you need 3).
b1) Dig a tunnel with an entrance near your front gate.
(You want the tunnel to extent to your water source. You'll fill it with water later making it inaccessible, but for some time it may be dry. I've used separate entrances for my water cistern digging since last time, I made a digging mistake and wound up with a direct access from the brook to my Housing Area... "Kobold snatcher? Where? *EEEEEK*")
b2) Stop digging one square from the water
b3) Place the floodgate at the very end of the tunnel (it should be surrounded by stone on 3 sides. That way, the guy who built it won't lock himself in.)
b4) Place a Lever anywhere, I found that meeting rooms are ok
b5) Check the lever, add task "hook up floodgate"
b6) Optional: Add a "Pull the lever!" task. Once someone pulled the lever, that floodgate should be raised ("invisible"). Lower it again.
b7) Channel out the tile(s) between the floodgate and the brook.
b8) Dig out an underground cistern way underneath your fortress. Avoid U-bends.
b9) From above that cistern, dig channels (and stairs) so from each well you're planning there's a clean path to the water (no floors, just channels all the way down)
b10) If you're paranoid like me, remove some stairs so there's no entrance from the cistern into your fortress. Also, place traps in the cistern system. I don't know if they are going to be of any use if HFS shows up, but in the meantime I'm happy that even if a squad of goblins should invade my sewers, the only result will be those goblins getting dismembered and then drowned.
b11) If your cistern system escalated into the kind where a 1-tile-wide feed is supposed to fill four large basins, each eight z-levels deep ... you could consider widening the path and/or digging more channels for the water to flow through, just to speed things up.
b12) Pull the Lever and hope you're flooding the cistern, not the fortress.
c) Fortification? It's a wall that marksgoblins can shoot through, but your axedwarves cannot. Keep this in mind when designing your entrance :-)
d) Tower? Add some walls and an up stair case. Then add a down staircase one level up, and some floor tiles. Then repeat. *g*
[ March 25, 2008: Message edited by: Trollvottel ]