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Author Topic: Eliminating a channel  (Read 638 times)

JT

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Eliminating a channel
« on: August 10, 2006, 03:02:00 am »

I made the unfortunate mistake of making my flood channels a bit too long, and now I have an already-planted field right up against a channel where I can't add a floodgate.

I'd really like the feature to be able to remove channels just like the Remove Designation feature, for pinpoint accuracy... there is absolutely no way to salvage the existing crop because neither the [T] nor [Q] keys allow you to destroy a channel. =/

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Toady One

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Re: Eliminating a channel
« Reply #1 on: August 10, 2006, 05:06:00 am »

If accessing the crops is an issue you can build a bridge over the channel.  However, you are correct that the channels can't be removed right now -- it is part of the re-walling req, which has been in demand for so long it might actually get put in sometime...  at some point...
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Captain Mayday

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Re: Eliminating a channel
« Reply #2 on: August 10, 2006, 06:20:00 am »

Would also be nice to be able to build a floodgate into a dry channel. Just a suggestion.
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