I wanted to tweak starting personalities for dwarves. Create some real psychopaths or get more into the role of some challenges (mad butcher from wiki sounded awesome
) Most of the traits are quite easy to understand, but I have a question about some of the traits:
What is the effect on dwarf if I set these to 100? What happens at 0?
LIBERALISM
91 - 100 Revels in chaos and disorder.
76 - 90 Loves to defy convention.
61 - 75 Is put off by authority and tradition.
25 - 39 Admires tradition.
10 - 24 Prefers stability and security to ambiguity and disorder.
0 - 9 Is an ardent believer in convention and traditional society.
Will dwarf noble with liberalism at zero punish all the workers relentlessly, should they fail to meet production orders? What about dwarf with max liberalism - will he sit around days long, rolling joints from pig tails and shunning plump helmets in favor of more interesting shrooms?
EMOTIONALITY
Value Description
91 - 100 Has a profound understanding of its/his/her own emotions.
76 - 90 Has a great awareness of its/his/her own emotions.
61 - 75 Has a good awareness of its/his/her own emotions.
25 - 39 Tends not to openly express emotions.
0 - 24 Is mostly unaware of its/his/her own emotions and rarely expresses them.
0 - 9 Does not display its/his/her own emotions and has no awareness of them.
What happens with dwarf who has max emotionality? Will it cry every time an animal is butchered and throw a tantrum? Is it advantageous to have a "stone-face" in the team?
SYMPATHY
Value Description
91 - 100 Is incredibly compassionate and feels the pain of others.
76 - 90 Is easily moved to pity.
61 - 75 Is compassionate.
25 - 39 Is not easily moved to pity.
10 - 24 Is not affected by the suffering of others.
0 - 9 Would never let an objective judgement be tempered by mercy or pity.
Any experience with empaths/sociopaths?
CAUTIOUSNESS
Value Description
91 - 100 thinks through every alternatives and their consequences before acting
76 - 90 is extremely cautious
61 - 75 takes time when making decisions
25 - 39 often does the first thing that comes to mind
10 - 24 acts impulsively
0 - 9 always acts without considering alternatives or thinking through possibilities
Running every time a hoary marmot decides to take a piss on the edge of a map?
IMAGINATION
Value Description
91 - 100 Is bored by reality and has a wonderful imagination.
76 - 90 Is incredibly creative.
61 - 75 Has a fertile imagination.
25 - 39 Isn't given to flights of fancy.
10 - 24 Is grounded in reality.
0 - 9 Is interested only in facts and the real world.
Good or bad? Going around all day and looking at nice door I have on butcher shop or actually pulling some weight and creating something cool.
I am going to test the traits out, but probably someone already has. Please let me know if you know more - I'll also update wiki with the knowledge gained here.
[ January 28, 2008: Message edited by: aha ]