Does anybody know exactly how this works?
Supposedly, removing this causes the creature to have at least one of it's kind on the map at all times, but this doesn't seem to work for me. Does anybody know how I can make my creature either appear very often, or be on the map always?
Also, how does this affect the population and cluster tags?
Here is what I have right now.
[CREATURE:VELOCI]
[NAME:veloci:velocii:veloci]
[TILE:'{'][COLOR:6:0:0]
[MODVALUE:3]
[LARGE_PREDATOR]
[POPULATION_NUMBER:50:60]
[CLUSTER_NUMBER:10:25]
[BUTCHERABLE_NONSTANDARD]
[LIKES_FIGHTING][NOFEAR][RECKLESS][CARNIVORE]
[NOSMELLYROT]
[VERMINHUNTER]
[GRASSTRAMPLE:0]
[PREFSTRING:terrifying features]
[BODY:HUMANOID:TAIL:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:3FINGERS:4TOES:MOUTH]
[BODYGLOSS:CLAW_FOOT][BODYGLOSS:CLAW_HAND]
[SIZE:6]
[MAXAGE:10:20]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:3:GORE][ATTACKFLAG_CANLATCH]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:3:SLASH]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:2:PIERCE][ATTACKFLAG_CANLATCH]
[ATTACK:MAIN:BYTYPE:STANCE:rip with talon:rips with talon:1:4:SLASH]
[ATTACK:MAIN:BYTYPE:GRASP:slash:slashes:1:2:SLASH][ATTACKFLAG_WITH]
[CHILD:1][LITTERSIZE:10:10][CHILDNAME:veloci child:veloci children]
[NO_SPRING]
[FAT:2]
[ALL_ACTIVE]
[BIOME:ALL_MAIN]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:100]
[SPEED:600]
Thanks in advance.