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Author Topic: "Good" news!  (Read 1049 times)

Slappy Moose

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"Good" news!
« on: February 24, 2008, 02:00:00 pm »

I finally got my velociraptor mod working!

However, there is "bad" news too.

First, the good news: I got them working, and almost flawlessly. Thankfully, they were not as aggressive as I meant them to be.

The bad news: They came in a group of 46 within the first day, killed one of my guys, maimed another, and scampered about my fortress entrance after I walled it off.

Now, how can I make them not run away from my guys? They seem to try and attack me, then run away as soon as they get too close, unless they get close enough to fight.

I kind of like it this way, but I wouldn't mind them being totally "search and destroy."

code:
 [CREATURE:VELOCI]
   [NAME:veloci:velocii:veloci]
   [TILE:'{'][COLOR:6:0:0]
   [MODVALUE:3]
   [LARGE_ROAMING]
   [POPULATION_NUMBER:50:90]
   [CLUSTER_NUMBER:15:30]
   [BUTCHERABLE_NONSTANDARD]
   [LIKES_FIGHTING][NOFEAR][RECKLESS]
   [VERMINHUNTER]
   [GRASSTRAMPLE:0]
   [PREFSTRING:terrifying features]
   [BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:3FINGERS:4TOES:MOUTH]
   [BODYGLOSS:CLAW_FOOT][BODYGLOSS:CLAW_HAND]
   [SIZE:5]
   [MAXAGE:10:20]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:4:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:SECOND:BYTYPE:GRASP:slash:slashes:1:4:GORE][ATTACKFLAG_WITH]
   [CHILD:1][LITTERSIZE:10:10][CHILDNAME:veloci child:veloci children]
   [NO_SPRING]
   [FAT:2]
   [ALL_ACTIVE]
   [BIOME:ALL_MAIN]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:100]
   [SPEED:600]

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Zaneg Thazor: Armok Reincarnate Story http://www.bay12games.com/forum/index.php?topic=19291.msg196691#msg196691

[Healthcare Update Thread] Personally, I can't wait for doctors to get possessed and start surgically attaching axes to champion soldier's arms.

Deon

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Re: "Good" news!
« Reply #1 on: February 24, 2008, 03:10:00 pm »

Make it [LARGE_PREDATOR] and of size 9 (a bit larger than humans) and they should target dwarves to eat. Also reckless means they won't leave if they begin to attack, so I think it's ok.

I suggest you to add more attacks:
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:4:GORE][ATTACKFLAG_CANLATCH]
[ATTACK:MAIN:BYTYPE:STANCE:rip with thumb claw:rips with thumb claw:1:5:SLASH]
[ATTACK:MAIN:BYTYPE:HEAD:batter:batters:1:3:BLUDGEON]
[ATTACK:MAIN:BYTYPE:TAIL:lash by tail:lashes by tail:1:2:BLUDGEON]

Well, you may miss the tail part because it's a bit unreal, but don't forget the thumb-claw of the real-world velociraptors - it was a terrible weapon while charging.
Also different MAIN attacks make combat more flavour interesting, because usually the creature NEVER uses the second attack (only if the dwarf cathes it by head in your situation).

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penguinofhonor

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Re: "Good" news!
« Reply #2 on: February 24, 2008, 03:50:00 pm »

Why is their tile "{"? That seems kind of random. The ones I'm working on are a "V".
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Slappy Moose

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Re: "Good" news!
« Reply #3 on: February 24, 2008, 03:51:00 pm »

Thanks. I added the predator tag and made them size 6.

I also added some of those attacks you suggested, and changed them around a bit.

Should be an interesting experiment.

Also, I made the tile a "{" because it looks pretty cool, and it just makes me think of a dinosaur.I It is also easy to notice, so will always know when these things are around.

[ February 24, 2008: Message edited by: Slappy Moose ]

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Zaneg Thazor: Armok Reincarnate Story http://www.bay12games.com/forum/index.php?topic=19291.msg196691#msg196691

[Healthcare Update Thread] Personally, I can't wait for doctors to get possessed and start surgically attaching axes to champion soldier's arms.

Deon

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Re: "Good" news!
« Reply #4 on: February 24, 2008, 03:57:00 pm »

Size 6 and predator doesn't do anything: predators hunt the prey that is lesser only.
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Slappy Moose

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Re: "Good" news!
« Reply #5 on: February 24, 2008, 04:28:00 pm »

So a size 7 will work?
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Zaneg Thazor: Armok Reincarnate Story http://www.bay12games.com/forum/index.php?topic=19291.msg196691#msg196691

[Healthcare Update Thread] Personally, I can't wait for doctors to get possessed and start surgically attaching axes to champion soldier's arms.

Deon

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Re: "Good" news!
« Reply #6 on: February 24, 2008, 04:37:00 pm »

compare 6 with 7 and 7 with 7.
6<7 , 7=7.

So it will probably attack dwarves not humans/elves which are of the same size.

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Cthulhu

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Re: "Good" news!
« Reply #7 on: February 24, 2008, 05:02:00 pm »

I don't know if you should change it, velociraptors seem like a hit-and-run kind of dinosaur.
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Untelligent

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Re: "Good" news!
« Reply #8 on: February 24, 2008, 07:17:00 pm »

If you want to increase their aggression, take off their eyes.
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gurra_geban

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Re: "Good" news!
« Reply #9 on: February 24, 2008, 07:26:00 pm »

slappy...

1:take off eyes
2:add [VERMIN_LAVA] to your dwarves
3:add [VERMINHUNTER] to your velociraptors

its dead simple, dont know how many times i posted this in your raptor threads :P my inmodded beasts make me shiver every single time 1 enters the map, as a fortress as big as 90 dorfs might not be enough if they come in full numbers.

just try it man

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Slappy Moose

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Re: "Good" news!
« Reply #10 on: February 24, 2008, 07:47:00 pm »

I have the vermin thing, I just don't want them to be eyeless.
But I may try it.

[ February 24, 2008: Message edited by: Slappy Moose ]

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Zaneg Thazor: Armok Reincarnate Story http://www.bay12games.com/forum/index.php?topic=19291.msg196691#msg196691

[Healthcare Update Thread] Personally, I can't wait for doctors to get possessed and start surgically attaching axes to champion soldier's arms.

gurra_geban

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Re: "Good" news!
« Reply #11 on: February 24, 2008, 09:16:00 pm »

make dummy eyes for them, just make another pair in the default_body, but using these pair will render the eyes useless, "prop eyes".
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Kagus

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Re: "Good" news!
« Reply #12 on: February 24, 2008, 09:56:00 pm »

Horses, cows, and muskoxen are all size 9...    I think that may be a bit excessive for a velociraptor.

Slappy Moose

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Re: "Good" news!
« Reply #13 on: February 24, 2008, 10:30:00 pm »

Mine are just 6. I wanted them to be size 5, but whatever works is good.
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Zaneg Thazor: Armok Reincarnate Story http://www.bay12games.com/forum/index.php?topic=19291.msg196691#msg196691

[Healthcare Update Thread] Personally, I can't wait for doctors to get possessed and start surgically attaching axes to champion soldier's arms.