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Author Topic: Tile help  (Read 722 times)

Helmaroc

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Tile help
« on: February 20, 2008, 07:39:00 pm »

If I put the tile as 'S' (for my new fish) will it appear as an S in the water?
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Toady One

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Re: Tile help
« Reply #1 on: February 20, 2008, 09:01:00 pm »

It should.  Don't all the fish get their correct tiles?  Or is there another issue you're worried about?
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Deon

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Re: Tile help
« Reply #2 on: February 20, 2008, 09:02:00 pm »

I think as long as it has [UNDERSWIM] it's unseen from the land.
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Helmaroc

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Re: Tile help
« Reply #3 on: February 20, 2008, 09:07:00 pm »

Thanks Toady and Deon. Yeah, all the fish work, I just wanted to make sure because I see sometimes theres a number and sometimes there's a letter like 's' in the raws.
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penguinofhonor

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Re: Tile help
« Reply #4 on: February 21, 2008, 12:31:00 am »

The numbers can be found on the table here: http://www.dwarffortresswiki.net/index.php/Character_table
You can use those numbers (not inside apostrophes) for things not on the keyboard. You'll want the bold number in the box, the second one.
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Sean Mirrsen

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Re: Tile help
« Reply #5 on: February 21, 2008, 02:55:00 pm »

Speaking of which. Is ALTTILE used anywhere? Can ALTTILE be applied to graphics sets? I'm thinking Chaos-style two-frame animated icons.

Or were there three frames?  :confused:

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Deon

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Re: Tile help
« Reply #6 on: February 21, 2008, 03:00:00 pm »

I don't know about graphics, but it works nice in ascii variant.
For example, I have avatars of gods in my mod using "@" tile and blinking with the first letter of their name.

[ February 21, 2008: Message edited by: Deon ]

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