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Author Topic: Alchemical metal creation (partially tested)  (Read 1685 times)

Vanigo

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Alchemical metal creation (partially tested)
« on: December 01, 2007, 06:14:00 pm »

I've been working on a makeshift alchemy mod that lets you make some new metals with custom reactions. Here's what I've got so far, for anyone who's interested:

code:
Strand metal, makes good weapons and great armor.
[MATGLOSS_METAL:MITHRIL]
[NAME:mithril][ADJ:mithril][COLOR:5:3:1]
[VALUE:60]
[SPEC_HEAT:230]
[MELTING_POINT:12231]
[BOILING_POINT:14392]
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL][ANY_USE]
[DAMAGE_PERC:133]
[BLOCK_PERC:166]
[SOLID_DENSITY:2500]
[DEEP]

Clear and strong but inflexible, glassteel makes good
weapons and armor but can't make bows
[MATGLOSS_METAL:GLASSTEEL]
[NAME:glassteel][ADJ:glassteel][COLOR:7:0:1]
[VALUE:50]
[SPEC_HEAT:840]
[MELTING_POINT:12718]
[BOILING_POINT:14968]
[WEAPON][AMMO][ARMOR]
[DAMAGE_PERC:150]
[BLOCK_PERC:150]
[SOLID_DENSITY:3100]
[DEEP]

Cold-imbued iron, blueglaze iron makes good weapons but is
too cold to make armor out of.
[MATGLOSS_METAL:BLUEGLAZE_IRON]
[NAME:blueglaze iron][ADJ:blueglaze iron][COLOR:1:0:0]
[VALUE:40]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[FIXED_TEMP:10047]
[WEAPON][WEAPON_RANGED][AMMO]
[DAMAGE_PERC:166]
[SOLID_DENSITY:7850]
[DEEP]

[MATGLOSS_PLANT:EMBER_ROSE]
   [TILE:167][COLOR:4:0:1]
   [NAME:ember rose][NAME_PLURAL:ember roses]
   [WET][DRY][BIOME_ANY_DESERT]
   [GENPOWER:3]
   [EXTRACT:ember oil:6:0:1]
   [EXTRACTVALUE:30]
   [EXTRACT_VIAL]
   [EXTRACT_FIXED_TEMP:10070]
   [MILL:ember powder:4:0:1]
   [MILL_VALUE:20]
   [MILL_DYE:SCARLET]
   [SUMMER]
   [FREQUENCY:50]
   [CLUSTERSIZE:5]
   [PREFSTRING:subtle warmth]
   [SEED:0:0:1]

[MATGLOSS_PLANT:SILVERSTRAND]
   [TILE:231][COLOR:7:0:1]
   [NAME:silverstrand][NAME_PLURAL:silverstrands]
   [WET][BIOME_ANY_WETLAND][BIOME_FOREST_TROPICAL_MOIST_BROADLEAF]
   [VALUE:2]
   [GENPOWER:3]
   [THREAD]
   [SPRING][AUTUMN]
   [FREQUENCY:50]
   [CLUSTERSIZE:5]
   [PREFSTRING:shimmering leaves]
   [SEED:7:0:1]

[MATGLOSS_STONE:RIMESTONE]
[NAME:rimestone][COLOR:3:7:0][TILE:15]
[VALUE:0]
[MELTING_POINT:NONE]
[BOILING_POINT:10047]

[REACTION:MITHRIL_MAKING]
[NAME:make mithril strands]
[SMELTER]
[REAGENT:3:THREAD:NO_SUBTYPE:PLANT:SILVERSTRAND]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:SILVER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:ALUMINUM]
[REAGENT:1:GOBLET:NO_SUBTYPE:METAL:PLATINUM]
[PRODUCT:100:3:THREAD:NO_SUBTYPE:METAL:MITHRIL]
[FUEL]

[REACTION:MITHRIL_BARS]
[NAME:make mithril bars]
[SMELTER]
[REAGENT:1:THREAD:NO_SUBTYPE:METAL:MITHRIL]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:MITHRIL]
[FUEL]

[REACTION:GLASSTEEL_MAKING]
[NAME:make glassteel]
[SMELTER]
[REAGENT:2:ROUGH:NO_SUBTYPE:GLASS_CLEAR:NO_MATGLOSS]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:LEAD]
[REAGENT:1:BLOCKS:NO_SUBTYPE:STONE:OBSIDIAN]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:GLASSTEEL]
[FUEL]

[REACTION:RIMESTONE_MAKING]
[NAME:make rimestone]
[SMELTER]
[REAGENT:1:SMALLGEM:NO_SUBTYPE:STONE:LAPIS LAZULI]
[PRODUCT:1:SMALLGEM:NO_SUBTYPE:STONE:RIMESTONE]

[REACTION:BLUEGLAZE_IRON_MAKING]
[NAME:make blueglaze iron]
[SMELTER]
[REAGENT:1:BAR:NO_SUBTYPE:METAL:PIG_IRON]
[REAGENT:1:SMALLGEM:NO_SUBTYPE:STONE:RIMESTONE]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:BLUEGLAZE_IRON]

[REACTION:CHEAT_REACTION]
[NAME:cheat]
[SMELTER]
[REAGENT:1:BLOCKS:NO_SUBTYPE:STONE:ONYX]
[PRODUCT:100:1:SMALLGEM:NO_SUBTYPE:STONE:LAPIS LAZULI]
[FUEL]


If you're wondering, the ember roses are for making red bronze, which didn't work - the dwarves can't find the ember oil in the vials. The cheat reaction is there because I discovered that while you can't add a new reaction to a previously created world, you can change the existing reactions as much as you want, so it lets me make stuff for testing purposes with relative ease (and without screwing with any important reactions).

One thing I'm not sure will work: The rimestone used in making blueglaze iron is supposed to boil away if it's brought above freezing, but I haven't tested this. If anyone tries it, let me know if it works right, okay?

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Nite/m4re

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Re: Alchemical metal creation (partially tested)
« Reply #1 on: December 01, 2007, 06:36:00 pm »

What about this cheat reaction?   :D
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THLawrence

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Re: Alchemical metal creation (partially tested)
« Reply #2 on: December 01, 2007, 07:08:00 pm »

If the rimestone will boil away if it is brought above freezing then the only place that you could produce it is outside in a cold climate. Or have temperature off. You should have it boil away if it is brought above subterranean temperatures so that is doesn't boil away right after it is produced.

Also, why do all of the metals have the [DEEP] tag?

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Karlito

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Re: Alchemical metal creation (partially tested)
« Reply #3 on: December 01, 2007, 08:07:00 pm »

that's so you can't get them on the embark screen.
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Vanigo

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Re: Alchemical metal creation (partially tested)
« Reply #4 on: December 01, 2007, 08:10:00 pm »

quote:
Originally posted by THLawrence:
<STRONG>If the rimestone will boil away if it is brought above freezing then the only place that you could produce it is outside in a cold climate.</STRONG>

Yeah, that's kinda the point.
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RedWick

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Re: Alchemical metal creation (partially tested)
« Reply #5 on: December 06, 2007, 01:12:00 am »

When you were playing around with the ember rose extracts, did you try having it extracted to anything other than the vials?  Like we know that we can get valid use out of direct processing (pig tails), processing into a bag (quarry bushes) and into a barrel (sweet pods).  I'm wondering if what vials contain just aren't recognized yet.
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Vanigo

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Re: Alchemical metal creation (partially tested)
« Reply #6 on: December 06, 2007, 01:44:00 am »

I tried EXTRACT_VIAL, EXTRACT_BARREL, alcohol, seeds, unprocessed plant, and milled plant. The extracts and powder show up fine in the reactions screen, but the smelter can't find them, and the alcohol doesn't appear in the reaction screen at all for some reason. The seeds and unprocessed plant showed up as rat weed stuff, but Spiders Everywhere found a workaround for that that I'll have to try soon. I'll have to test leaves, too, although I doubt it'll do any better.
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Wiles

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Re: Alchemical metal creation (partially tested)
« Reply #7 on: December 06, 2007, 07:22:00 am »

You can't use extracts in reactions?

I've been working on a mod that was going to use extracts to make different metals, but I haven't tested it yet. If you figure out how to get it to work, let us know!

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Paul

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Re: Alchemical metal creation (partially tested)
« Reply #8 on: December 06, 2007, 08:00:00 pm »

The problem is probably just the smelter not recognizing items that are stored in containers other than bins. I ran into the same problem trying to get it to use plants, it worked if they were out of the barrel but not inside. Even if they are in the barrel you can get it to work as long as you can get the smelter to start the task. For this you can generate a work order for the item.
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Vanigo

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Re: Alchemical metal creation (partially tested)
« Reply #9 on: December 06, 2007, 08:04:00 pm »

quote:
Originally posted by Paul:
<STRONG>Even if they are in the barrel you can get it to work as long as you can get the smelter to start the task. For this you can generate a work order for the item.</STRONG>

Yeah, I tried that with extracts and powders. No go.
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